Why soraka changes reach the opposite goal...
I'll start by resuming the changes. She lost half of her hp5 and gained .2-.4 ap ratio on her Q in self heal.
**1- ** First thing that jump on the eyes is that it's a nerf to her early game. And a buff to her late game IF she build enough ap. And the buff become better the more gold she have to spend on so this mean obviously that it's a buff to the non-support raka (top,mid,jungle) and roughly no gain to support soraka; A nerf early game for nearly nothing late game.
2- The buff is a flat ap ratio on the first rank of W. Then the self-heal scale with the CDR of Q. What does that mean ? Well, now soraka is less likely to level her W (the heal) and more likely to level the Q (the damage). She will spam more damage and heal less, no mater what.
3- Increasing the AP ratio on a skill that scale with her damage will strongly encourage Soraka to build more health and defense so she can stay half health in lane more easily. The problem ? a) Her heal cost scale with that health, So she'll heal even less. b) anyway she'll take damage so less hp avalaible for heal in the first place. c) good luck dodging the pointbank starcalls. D) She need more gold to be viable.
The result A tanky soraka who have an awful good sustain and will scale awfully well in late game thanks to the AP ratio over 1 of her spamable and AOE Q.
Yup. It's the return of top soraka. And afaik even more obnoxious because now have a long range skill shot which scale well enough with her AP to compete as an APC.
or
and
she must built full AP now...
and for boots only
or
now...