Kha'Zix rework idea.

Trendition··1 votes·519 views

Kha'Zix has one of the most fun kits to play with. Every time you level up your let you can evolve one of your abilities. He has a passive that forces him to try to disappear and a Q that is not too spammy but does hella damage if it is near an Isolated target.

Now to the changes. These changes are to increase his ability to Isolate targets, keep his jungle sustain, and to decrease his likeness to other Assassins. Here we go

Passive: Increase Kha's AP ratio to .6

Q: Increase damage for Unevolved Q by 20 for both isolated and non isolated. Evolved Q: Increase Damage by 40.

W:Damage is taken away. Increase Kha's AP ration on his heal to .6 AP ratio and increase base heal by 40(Remember he has to be close to get healed... He still has his range) Evolved W: Stays a single skilshot however the first target it hits pushes all targets around the hit target by the distance of his Isolation distance(This sets up for his Isolation Q... and his Isolation E) -This is hella OP but remember he lost a lot of damage in his W and E.

E: Damage taken away. Instead it reduces everyone's armor by 5% for 6 seconds within the radius. Evolved E: now resets his cooldown on Q,W, and E if he jumps on an isolated enemy.

R: Unchanged

1 Comments

Vesarixx1 votes

That passive though

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