A Bruiser Rune Tree I made cuz I felt like it.
I don't truly think any of this is balanced lol. Just thought it was a cool concept as a Juggernaut main and enthusiast.
EDIT: I LIED! THIS IS APPARENTLY A JUGGERNAUT TREE LOL. I mean, divers already have Domination right?
#Wrath | +80 Health, +8 AD or 13 AP (Adaptive)
#Keystones
Rage
- Gain a free Rage item. On activation, gain 30% movement speed for 1 second and cause your next basic attack within 3 seconds to deal 100%-200% base AD bonus physical damage based on level. 25 second cooldown.
- Melee champions have this cooldown reduced by 1 second when striking an enemy champion with a basic attack or ability and when damaged by a enemy champion's basic attack or ability.
- Upon acquiring boots, this item fuses into them. This item cannot be sold (when you sell your boots, it stays).
- ######Psst, it's basically old Guardian's Horn.
Unrelenting
- Basic attacking a champion grants up to 1-5 AD or 1.2-6 AP (adaptive) based on level for 3 seconds, stacking up to 3 times. Each stack's strength is increased by up to 300% based on your missing health. Multiplier is reduced to 200% for ranged champions.
- ######Max effect at 25% health. At max effect, grants 15-75 AD or 24-120 AP for melee champions, 10-50 or 16-80 for ranged champions. Stacks remain at their current power when obtained. After acquiring 3 stacks, the next attack, if done when lower on health, will overrule the weakest stack.
Clinging Souls
- Killing a unit causes its soul to rise from its body then fly towards the nearest visible enemy champion within 1000 units, slowing them on hit by 30% for 2 seconds (12 second cooldown, 15% slow for ranged champions). Champion takedowns will always spawn a soul. On death, your soul flies out as well.
- ######Can be intercepted by other champions. Indicates its travel path via VFX magics before flying.
#Tier 1 - Retaliation
Break the Chains
- Gain 5% Tenacity. Upon being inflicted with a crowd control effect, gain an additional 5% Tenacity for 4 seconds, stacking up to 3 times.
Slay the Strong
- Upon taking damage, deal 10% of the damage taken in the last 3 seconds on your next basic attack against champions. (6 second cooldown).
Vengeance
- Upon taking damage, heal 10% of the damage taken in the last 3 seconds on your next basic attack against champions. (12 second cooldown).
#Tier 2 - Determination
Final Effort
- While below 40% health, gain +10% movement speed towards enemy champions.
If I'm melee, you're melee
- Gain 5% movement speed towards ranged enemy champions.
Endless March
- Gain 15% slow resistance when moving towards an enemy champion.
#Tier 3 - Might
Inherent Strength
- +5% Base AD. Increased to 10% when below 40% health.
Against all Odds
- Gain +8% increased damage and healing effects 2 seconds after being in combat while outnumbered. Lasts until you are out of combat or no longer outnumbered.
Trample the Weak
- Killing a unit grants a 22-40 health shield for 3 seconds (10 health shield for ranged). (8 second cooldown)
Not gonna lie, I started using Sion quotes when I ran out of names.
The runes should be sorted into Might, Retaliation and Mobility.
. Here take my upvote