Something that came to mind.

dominusx··7 votes·441 views

Since we crying about Adc's at this time of the year might aswell bring it up. We/you/me cry about Vayne and her oneshot amirite? apart from her insane dmg which hopefully gonna get toned the fuck down soon. How about we talk about another problematic adc that has been a problem way more than Vayne this season. Caitlyn so after the adc update she got major buffs to her kit and it made her from a lane bully which falls off rather hard i might say to a even more oppresive lane bully that actually scales super hard into the late game .[zombie-brand-mindblown]

So i'm a little confused as to why such a strong bully gets to enjoy the hypercarry status shared by adc's who have mediocre to bad early games i think you got my point so far. it's like saying we gonna give big ass buffs to Renekton's late game even tho he can litterally starve every toplane apart from hard counters.....It's really not healthy imo what has happened to Cait and it's rather annoying having to deal with her as a laner and as a team in the whole due to her zoning capabilities which YES can be countered dont go around spamming GET SHIELDS FHDSNJGNS etc but a lot of times she doesnt even need her traps to be effective stacking headshots with Runnas is pretty cancerous aswell and one of the problems lies with the itemizations atm available for the adc class imo. So i don't really know where power should be shifted from her to keep her kinda down'ish into the late game more than likely a little bit of a tuning on her passive might be good i think... This might feel like a rant and i dunno maybe it is i just find her rather annoying to deal with specially with the warlords mastery together with IE Runnas turning her into a draintank in teamfights that sits pretty much outside most champions effective range and crit's their heads off. While also having her personal disengage tool unlike let's say Ashe whom only has her arrow which is used mostly for engaging and doesnt really do dmg anymore and even better example Jinx's traps who are way too easily avoided. Am i the only one that would like nerf's towards caitlyn's late game? Btw i'm a jungle player and part time play some botlane mostly Draven/jhin and Naut/thresh but i dunno just a small idea i guess.

8 Comments

Ralanr2 votes

Apparently it's balanced around her weak mid game. I don't notice it at all.

dominusx1 votes

i mean i recently played her in a normal game and i remember not having anykills but perfect farm. as far as i remember i had item 3085 item 3006 item 1038 which is pretty much her early coming midgame powerspike and it didnt feel weak at all. and i was using fervor at that game not bloodlust. and oh boy once i got that IE people would drop like flies! My only problem is that apart from her REALLY early levels she doesnt feel to have a big weakness at least unless the enemy gets braum and blocks all her shit.

warpenguin5551 votes

Her "weak mid game" is where she rotates mid and takes the outer tower(s) for being Caitlyn. She just hides in her team and you cant punish her at all. The entire area around the lane gets warded up so you cant flank, and the trap line prevents head on attacks.

Grimspeake2 votes

Its to bad most of gameplay dont realize vaynes easily shut down but they feed her and then wonder why she can 1 shot u like EVERY other fed champion

dominusx4 votes

i have to stop you there buddy. Vayne doesnt need to get fed to oneshot you. she simply needs IE/SS that is all but a champ that is meant to KILL TANKS shouldnt oneshot squishies. I mean if we want upfront pure burst we should play Draven he is meant to go balls deep and oneshot a target of his selection but try killing a tank with draven without having both axes up. it aint gonan happen;p ( shame poor draven qq) But Vayne atm can either go deep and oneshot you carry then E the engage and back off with her mobility or she can sit just like she did before the buffs and anhilate ANY front line even Rammus.

AgentBlack2 votes

Caitlyn's strong in lane because of her range and the base damage on her headshots, but she has a terrible midgame that gets much worse if she can't itemize freely. Her damage is mediocre for an ADC until she finishes three items, unless she's allowed to freely rack up headshots with Runaan's in teamfights, which isn't as consistent as it seems. And the longer you wait for those three items, the more it sucks - even deviating for a Mortal Reminder of Quicksilver Sash feels terrible.

She's great at full build, but again, nothing special unless she's freely charging headshots with Runaan's. This isn't always feasible depending on the other team comp, and her single target damage is really just not good for an ADC.

a special one1 votes

her winrate is sitting around 50% and shes easy to play, man, shes not a problem AT ALL

420 grams1 votes

I think that if she's going to have a huge range, she shouldn't do as much damage. Or be as mobile. Or be the best champ to seige with. Or zone potential even under your own turret.

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