"psa this is a tank guys"

Big Lincoln··2 votes·531 views

https://i.gyazo.com/435b8cdaf496d0a9e67fc84b05e81673.png

do u see "low damage" anywhere in this pic heheheheh xddd +40 upvotes

"hey maybe we should let some tanks actually do that so they can be more different from each other, I think Sejuani would be a good candidate for losing CC in favor of damage since that was always one of her appeals"

"NO ACTUALLY, SHE SHOULD DO LESS DAMAGE AND MORE CC, WE LIKE OUR HOMOGENEITY"

turns around

"royeeeet pls why not do vanguard update before divers we tired of all tanks bein the same ;ccc" +60upvotes

explain this, Gameplay

6 Comments

TyrekGoldenspear1 votes

But you said in other posts that tanks shouldn't have high base damage.

What on earth is your position on these, make up your mind man! X(

Also,

I think Sejuani would be a good candidate for losing CC in favor of damage since that was always one of her appeals"

If you are going on about tanks having less CC and more damage, guess what? We already have those. They're called Juggernauts.

Critmaster Garen1 votes

{quoted} They're called Juggernauts.

people still dont understand the concept.

had a game today, where i came into the lane of the enemy veigar with a score of 7/0, a ghostblade and a steraks and him being the villain, managed to kill him in one ability rotation.

he complained that i dealt so much damage. "tank and still oneshots" i didnt even know what to say.

Big Lincoln1 votes

juggernauts are immobile melee carries. they build tank for selfish reasons and have high DPS on top of strong sustain to counter this.

But you said in other posts that tanks shouldn't have high base damage.

I said poppy shouldn't have high base damage. And she shouldn't, because she has so much raw utility on every skill on top of potent defensive steroids.

the way I see it tanks need to be divvie'd up properly and given separate roles if they ever want to be a balanceable class. this 'warden' 'vanguard' shit is a piss poor way to define them and 'mobile CC units' for every single one of them is terrible too. i'll only consider top lane and the jungle; support tanks have more issue with poor itemization than they do issues with a defined role.

damage Sejuani Gragas Skarner (going with Riot's classification) - less CC but more damage than other tanks. have one or two large CC skills but impact teamfights afterwards by contributing strong base damage and a meat shield.

CC Nautilus AmumuZac Sion - less damage but a lot of CC.

utilitarian Shen Malphite Maokai Poppy (blend between this and CC) - buffs for their team, debuffs on the enemy.

TyrekGoldenspear1 votes

No offense but you're way off when you call any of these champs mobile. (save Zac and maybe Gragas and Sej)

You may want to define what "mobile" is before you talk about redoing tanks.

Big Lincoln1 votes

define mobility as the ability to close the gap between two champions

Nautilus and Skarner are very mobile.

Sion isn't and I consider him well designed and the most unique, Shen iffy, Maokai conditionally (harder post rework to jump over walls), Amumu has great gap closing

regardless, the biggest issue is that this class is too similar. my solution solves two problems at once; they do different things and offer different reasons to be picked other than being objectively better than the rest

redfeenix1 votes

/memesandgames

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