Anyone else find it funny and ignorant when people say X class isnt supposed to do Y?

HàrrowR··4 votes·829 views

So many times these arguments are thrown around this boards:

-Tanks shouldn't be doing damage they should tank

  • Assassins should/shouldn't 100-0 someone when not fed
  • ADCs shouldn't be able to 1v1 or kill any melee for that matter as i've seen countless times mentioned
  • Mages should have more mana
  • Juggernauts should kill you 2v1 (i've even seen people mentioned you should need 4 people to take down one juggernaut)
  • If a melee champ touches a ranged one,whether its a mage or an ADC they should instantly die
  • Supports shouldn't be doing damage
  • Hypercarries shouldn't be able to carry before 6 items (again i've seen people saying ADCs should become only viable at 30-40 minute marks,like dead serious)

etc.

There's so many of these arguments thrown around here im not even going to try and name them all,you've all seen it. Now im not saying sometimes some class/item/champ isn't super weak or super broken,im not talking about specific champs,i'm talking about this broad generalizations that people at the boards throw around and act like its some sort of universal rule that the game is breaking on its own.

This will maybe come as a shock to many people,but this game isn't alive with a mind of its own,it didn't get out of control and is now breaking rules left and right.

People design this game,they can make every champ look like a poro tomorrow and you would win the game by chasing poro-snax around the map. Yes there's a lot of bullshit things in the game,like Yasuos WW (had to mention it),yes sometimes champs get out of control,get too strong,or even too weak,sometimes the game doesn't feel fair,like when during Tank meta you can end up doing the most damage going full defensive build with a tank,or when an ADC kills an Assassin that came to gank him,or when Duskblade used to deal 40% of your HP just with the proc,but this are all outliners,and Riot fixes them and tries to balance them.

If Riot didn't want someone like Vayne to be good at 1v1 she wouldn't have the kit she has,and she's one of the oldest league champs,so its not like this is something new,you can like it or hate it,but if they didn't want it in the game it wouldn't be there,you can't say X shouldn't do that if they're designed to do that,they're maybe doing it too good,and again you may be right,or maybe not,maybe they're doing perfectly as intended by Riot and you just happen to not agree with it,which is okay,we all do,i'd like Yasuo deleted from the game,but tough luck.

But you have to realize this game has something like 120 champs in it. You can't say champions of an X class should all be the same and play the same and interact with other champions the same way.

I mean you have Ryze and Xerath for example,both are mages,but they play so much differently,you can't expect Xerath to respond to some closer range threats as good as Ryze can,and you can't expect Ryze to deal damage at the range as Xerath can,or Shen and Malphite both are tanks,but one is designed to protect allies,while the other one is designed to go head first into the enemy,you can't expect them to function similarly just because they are both "tanks" And lastly Vayne and Jinx ,both are ADCs,but one is designed specifically to be good at 1v1,to be mobile,to counter melees,and the other one is designed specifically to be a longer range AOE damage dealer that shines in team fights,now again that doesn't mean that if you mess up and miss everything JInx shouldn't still be able to kill you 1v1,but she's gonna have a harder time than Vayne.

This is one of the reasons i'm disappointed RIot removed more specific classes from the in-game client,like Slayers,Wardens,Vanguards,Artillery Mage,etc. It gave more clarity about what champions do,how they play,what are their strengths and weaknesses.

Do you have any stories about people telling you what your class should or shouldn't do?

7 Comments

The Bad Touch2 votes

Too long.

IP Masquerena2 votes

There was a guy a while ago on the boards (now he's banned) that said that only tanks and assassins should be allowed in the jungle, because Riot created only tanks and assassins for the role, all other champs that are played there are because we the players decided to ruin the role's identity just so we can have more versatility in the role.

BLIGHTBRINGER2 votes

I agree with everything that you have written but I feel like there might be one exception so correct if i'm wrong, but me and others included have noticed that Skirmishers are dealing more damage than Assassin's themselves when they don't build heavy offensive items and they get away with building health based attack damage items (Tytanic Hydra, Black Cleaver, Sterak's Gage, Trinity Force) and out-damaging Assassin's.

NOTE: I'm not an assassin main by any means but that's something that I noticed.

HàrrowR1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=jmagrzpz,comment-id=0002,timestamp=2018-06-18T13:33:19.959+0000)

I agree but I feel like there might be one exception (correct if i'm wrong), but me and others included have noticed that Skirmishers are dealing more damage than Assassin's themselves when they don't build heavy offensive items and they get away with building health based attack damage items and out-damaging Assassin's.

NOTE: I'm not an assassin main by any means but that's something that I noticed.

Yes youre probably right,there are always outliners,but again if you take skirmishers like Fiora and Yasuo,especially early game,you can see the distinction between them and assassins,they trade some of that burst for some defense and sustained damage,i know if i had to choose who to lane against with an ADC,Fiora or lets say Zed/Le Blanc,i'd always pick Fiora since i know LB or Zed can start bursting me for 40% hp or more when they hit lvl 5,and can easily one shot me at lvl 6,while Fiora has a good all in,she can't really burst as hard,unless fed and late game,then ofc she can 2 shot a squishy

BLIGHTBRINGER1 votes

{quoted}

Yes youre probably right,there are always outliners,but again if you take skirmishers like Fiora and Yasuo,especially early game,you can see the distinction between them and assassins,they trade some of that burst for some defense and sustained damage,i know if i had to choose who to lane against with an ADC,Fiora or lets say Zed/Le Blanc,i'd always pick Fiora since i know LB or Zed can start bursting me for 40% hp or more when they hit lvl 5,and can easily one shot me at lvl 6,while Fiora has a good all in,she can't really burst as hard,unless fed and late game,then ofc she can 2 shot a squishy

You have a point and I agree.

Hotarµ1 votes

The point people are trying to make is that a tank should only be a tank, not a damage dealer and support in addition to being a tank.

You can't have a jack-of-all-trades champion classified as a tank and then also have champions classified as tanks with less abilities or impact. Everything must be done with balance in mind, and one of the best ways to maintain balance is to use predetermined roles/classes with set parameters in mind.

For example: A tank shouldn't be dealing and taking the most amounts of damage because at that point you just have a ball of stats. There's no counter to a champion that has hard CC, damage, and resistances all in one.

Now, let's use the current style and say you have a tank versus an assassin. Sure, the tank would almost never win in a 1v1, but the assassin would never be able to accomplish his job if the tank plays as intended, with hard CC and lockdown. It's all done in an ebb-and-flow of balance, with counters and limits set on each champion to ensure balance is kept.

I personally don't think League is balanced right now but that's another story. It's not ignorant to say thinks like "a tank shouldn't be dealing damage" because if everyone did everything, there would be no champion diversity, no tier lists or most picked, and most important of all, there would be no balance.

edit: Had to add: There can always be sub-roles or playstyles to a role. Like how you mentioned with Jinx and Vayne, one can be good at 1v1ing while the other is better in teamfights. The part that really matters is where you draw the line on what they can be good at and when it starts to deviate too much from the role.

MaxControl1 votes

Saying tanks should be able to outlive and outdamage adc and mages is like saying adcs should be able to outdamage and outlive assassins. tanks are there to soak damage, initiiate or couter initiate fights, zone carries, disrupt, not soak damage, initiiate or couter initiate fights, zone carries, disrupt, and three shot a carry.

This is bad design. It promotes a system where there is zero counter play. It's a formula where if maokai or malphite gets x amount of units away I am dead, no matter what action i perform (unless that action is me being afk at fountain).

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