How to Bring Karma's Fans back to Her
As always, I will provide a TL;DR at the bottom. Just keep on scrolling. You'll get there eventually.
Hi there, summoners forum people,
Usually, even non-Karma fans admit, that fan-type weapons are cool. Just recently in Fenrir Epsylon's AWESOME THREAD we could see how many of the possible weapons are still unexplored in the league, and also how often it was mentioned that it was a shame that fanweapons were removed from the game. This made me think of what could have happened, if Riot had reworked Karma, but had kept her "fanblades" instead of just going for an "enlightened mage". First, however, we need to discuss something else:
WHY IGNORE HER FANS' FANS AND REMOVE THE FANS?
For every champion to have a weapon, it should actually feel like you are using it when playing him. As such, champions with longer weapons (like Xin or Jarvan) or bigger champions (like Megagnar or Shyvana in dragon form) have a slightly increased attack range. Similarly Wukong's staff can extend for some long ranged bonks and Varus can actually draaaaaaw the bow he uses. The reworked Fiora, as broken as she might be, is very successfull at conveying the feeling of playing with a rapier, dodging out of attacks, lunging forwards, trying to pierce the enemy at an unguarded spot.
Now, what about fanblades?
The thing is, they are very shortranged weapons, that double as blocking and deceptive tools. Karma's old Q - Heavenly Wave tried to translate this into an ingame mechanics. Her spell was actually a cone, about the same shape as a fan. The spell description also told you that she would throw hidden blades from her fans, to make this happen, which conveyed the deceptive power. Overall, Karma's kit was deceptive (bait passive), defensive (shield) and shortranged.
When Riot reworked her, they focused mainly on other aspects, like "Support, Mage, Mantra, Bait-heal, Shielding, Tether". They made very sure to add a lot of counterplay to Karma's new kit, because her old kit was lacking it so gravely. So in Riot manner, they added a skillshot. But how would a skillshot work with fans? Skillshots are longranged, whereas fans are shortranged. Her tether already only worked as a point-and-click ability, otherwise it would be a LeBlanc clone (which it arguably still is, but that's a different story). And her shield couldn't translate any of the fan mechanics, even less her mantra.
So fanblades were scrapped.
WHY SHOULD FANBLADES COME BACK?
Gee, I don't know, they are just cool. Some people just bought old Karma solely for her fanblades. Like seriously, they are such a unique concept that I would love to see what propper game designers could come up with. Unfortunately, I am not, but I can still play around with the concepts a bit, and I'd like to invite you to post your own ideas down in the comments.
Things to consider are: They don't fit current Karma. You can't just slap fans on her and call it a day. Any spell she has must feel like using them. As such, we try to create a shortranged mage (maybe you can go for a fighter? Could work on a fast and fragile one), that has deceptive, defensive but surprisingly hurting components. It may not be blunt in any way. As I think this fits Karma's style just well, I will try to go and rework her old kit, pretending the new Karma has never been made. This frees me up a bit.
Fanblades have a deflecting component, so that's why I will try to work it into her kit. I like the dualistic concept of fans, so I will make sure, that all her abilities have a kind of "double use", that can be used either defensively or offensively, but only rarely or if very skilled, you can use both effects. If she is shortranged she also needs some kind of mobility to work her way towards enemies, but I will refrain from using a gap-closer (league of mobility, anyone?) or hard CC (a fan wielder seems to me like dashing in and out, dancing around someone, playing with them, not cutting someone down in their sleep). Lastly, people also miss the charge system of mantra, so I will take the opportunity of putting it on there.
So, let's do this.
SUGGESTED ABILITIES
http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/30/Inner_Flame_old.jpg/revision/latest?cb=20130316131203&format=webp Inner Flame
Karma finds strength in dire times, either for retaliation or protecting the suffering. Karma gains 1AP for every 1%hp she has lost in the last 5 seconds. She also gains half this amount for the hp lost by allies within 1250 units. This bonus caps at 50/100/150 (@lvl 1/7/13) and is displayed by 3 filling bars below Karma's mana, each representing 50AP. Champion damage refreshes the timer.
This is her old passive, but tweaked, to make it more interactive and visually clearer. Compared to her old passive it gives possibly more AP, but for a shorter amount of time, also interacting with allies.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/b/b5/Heavenly_Wave.jpg/revision/latest?cb=20110318012538&format=webp Heavenly Wave
Karma channels spiritual energy through her fans, to heal friends and hurt foes. Karma unleashes a burst of spiritual energy in a cone in front of hear, dealing 60/105/150/195/240 (+ 50% AP) magic damage and healing hit allies for 30/60/90/120/150 + 5% (+1%/100AP) of the targets missing hp. Karma also benefits from this heal if Heavenly Wave affects another champion.
MANTRA BONUS: Karma extends her fans to block incoming projectiles. Projectiles that Heavenly Wave hits are destroyed. Linear skillshots are thrown back in the direction Heavenly Wave was cast, applying its effects as if Karma had cast it. If the spell would apply damage, it uses the damage properties of Heavenly Wave instead.
Right back at you! A good Karma can deflect most projectiles and protect allies behind her, like a Braum would, but for a shorter timeframe. A great Karma can hook a Blitzcrank or Hammer a Poppy. Yes, in theory this spell can deal damage, heal and deflect projectiles at the same time, but getting an enemy, an ally and a skillshot into the small cone happens once a game at best. I've always wondered if skillshot reflection could make it into LoL, but it seems too strong as a base ability and too weak for an ultimate. Karma's mantra seems like a perfect fit.
http://vignette3.wikia.nocookie.net/leagueoflegends/images/0/0f/Spirit_Bond.jpg/revision/latest?cb=20110318012610&format=webp Spirit Bond
Karma extends her spirit to bind with another one for 2s. Karma and any tethered ally will gain 40/50/60/70/80% bonus movementspeed when moving toward an enemy or a tethered target (or if you cuddle). Enemies passing the tether receive 50/90/130/170/210 (+50%) magic damage.
MANTRA BONUS: Karma uses her bond to relief suffering friends and teach enemies the meaning of their actions. Allied anchors transfer 15/25/35/45% (+1%/50AP) of their damage received to Karma. Karma transfers 15/25/35/45% (+1%/50AP) of the damage received to anchored enemies. (All before applying resistances)
Chase enemies? Or sprint to a minion behind them and deal some tether damage? Tether to a minion behind yourself, so you can sprint forwards and backwards? Give an ally a safeline to draw him out of trouble? Chase an enemy with your bestest friends? Share some of the pain your ally receives to make him live (yes, this can kill you)? Or let Veigar taste some of his own medicine (yes, this can kill him)? This spell can do it all.... but which one will you choose?
http://vignette2.wikia.nocookie.net/leagueoflegends/images/a/a2/Soul_Shield.jpg/revision/latest?cb=20110318012601&format=webp Soul Shield
Karma channels her energy to protect the weak and punishes those preying them. She shields target ally for 80/110/140/170/200 (+ 50% AP). After 0.5s the shield errupts, dealing 50/90/130/170/210 (+50%) magic damage in a small area around it.
MANTRA BONUS: Karma insists on leaving the weak the fuck alone. The shield increases by 30/90/150/210 (+50%) and increases the radius of the damage. Damaged enemies are also pushed away from the target.
People miss her shieldbomb, so there it is. It fits Karma's close combat style pretty well. It can be used to poke a bit in lane, yes, but gives up your defense in exchange. Also this is literally Karma's only CC and disengage tool. Probably enough to make her good vs assasins. Also a nice trick; push your enemies into your tether and finish them off with your fans for some surprising damage. Hard to pull off tho. Also, don't do a Poppy and push enemies to safety with this. Pls.
http://vignette3.wikia.nocookie.net/leagueoflegends/images/d/de/Mantra_old.jpg/revision/latest?cb=20140109024044&format=webp Mantra
Karma can chant mantras to enhance the effect of the next spell cast within 8 seconds. Karma gains 1 charge of Mantra every 45/45/30/30 seconds (affected by CDR) and can store up to 1/2/2/3 of them at once.
1 charge to keep her laning in check, 2 charges to compete with other ults, shorter cooldown to give her flexibility for brawls and third stack to make her actually good in prolonged teamfights. CDR stacking is probably still a must.
TL;DR - Because Who Likes Eye Cancer?
People like fanweapons, so I tried putting them on Karma, pretending this is her first rework.
- Passive: Karma gains AP based on the %hp lost by her and nearby allies in the last 5s.
- Q: Damages and heals in a cone. Mantra: Deflects projectiles.
- W: Karma and tethered allies move faster towards enemies and tether targets. Enemies receive damage from the tether. Mantra: Transfers damage from her to enemies, or from allies to her.
- E: Shields an ally and then damages enemies around. Mantra: Stronger shield, bigger area and pushes enemies away.
- R: 1 Charge every 45/45/30/30 seconds, up to 1/2/2/3 charges.
FINAL WORDS
Thanks for reading! Do you like this approach? Would you love to return skillshots and damage back to the sender? Or do you have a better ideas for Karma? Do you want a completely different champion to have fanweapons? Do you have a concept yourself and want to present it? Fire away! I'd love to read it.
Best regards, SilverSquid
PS: Yes, I know, New Karma exists, and I actually like her too (I'm only really missing the shieldbomb). If I could rework her, I would try to combine the best of both Karmas, like THIS.