Quick Fix for Karma
OR: How to make Karma less oppressive and more interesting, without a rework.
King thought this would be interesting to many, so I am posting this as a thread.
But before we start:
Why does Karma need "fixing" in the first place?
"...isn't she fine?"
Yeah, I have heard that many times by now. She is balanced, she is played a lot, she was played in LCS, she has good win ratios. I get it. But that's not the point. It's about why she is there. How she got there. And how she is played currently.
Because she is boring. Not distinct enough and bland (going by Meddler's words here). Way too straight forward. You are an oppressive bitch in early game and throw uncounterable AoE shields in lategame on a really low cooldown. I don't think this is particularly fun to play against. Or watch in LCS, for that matter. I have seen enough Karma fans argue, that Karma has become more and more boring to play due to the many patches ever since her rework (like 5.10 that removed her core damage spell for no apparant reason). And quite frankly; a champion that is about karma (hurting the bad and rewarding good people), about wisdom and about balance, she really doesn't feel like it. And if you disagree with that: At least we can agree that she could feel so much more like it, right?
But Karma getting a VGU (Visual and Gameplay Update) is unrealistic. There are way too many trouble children in League, that are more toxic, unbalanced or look so ugly that it pains any visual designer just thinking about it. And I am glad for any champion, that will get it soon. Warwick looks amazing and I can only hope for Galio and Evelynn (and maybe Morde?) to be equally successful.
So I thought about how to "quickly" fix Karma. Make her more satisfying and interesting to play (against), without taking up the precious time of the Champ Up team. Changes that hopefully even the Life Balance team could push through. And this is what I came up with.
http://1.bp.blogspot.com/-UQv7rhj7hfY/UTfiYvg8MGI/AAAAAAAAC8w/O9t-qviEu8Q/s640/12213213213karrma.jpg
Values are very scetchy. I am no real designer, so they are almost guaranteed to be wrong somewhere. Changes to her current abilities are highlighted.
Passive - Gathering Fire
Karma reduces Mantra's cooldown by 2/2.5/3 seconds every time she damages an enemy champion with an ability, halved to 1/1.25/1.5 seconds when using basic attacks **or when affecting other allied champions with spells. This ability can not reduce the cooldown by more than 4/5/6s per spell. **
Q - Inner Flame
Unchanged
RQ - Souflare
Inner Flame travels (harmlessly) through enemies to target location to deal bonus magic damage and leave an area of effect that lasts 1.5 seconds, slowing enemies inside by 50%. The area detonates at the end of its duration, dealing magic damage to all enemies inside. If Soulflare does not hit a target, the area is created at maximum range.
W - Focused Resolve
Karma forms a tether between her and the target enemy champion or monster, dealing magic damage and granting true sight of them for the duration. If the target does not break the tether by moving out of range, it deals magic damage and they are rooted for a short time. If targetting an allied champion, instead of dealing damage Karma increases her and their resistances by 5/10/15/20/25/30 (+1 per 100AP) as long as the tether persists.
W - Renewal
Focused Resolve deals bonus magic damage and heals Karma for 40/80/120/160 (+1 per 20AP) increased by 3% for every 1% health she is missing, once upon being cast and once more upon rooting its target, with the root duration increased.
**If targetting an ally, Karma gives up this heal to grant it to her ally instead. **
E - Inspire
Unchanged
RE - Defiance
Inspire overflows with energy, increasing the target's shield, dealing magic damage to surrounding enemies and shielding all allied champions near them for a fixed amount and a percentage of the damage dealt, while granting them a fixed bonus movement speed.
R - Mantra
Unchanged
There. If you like it already, you can skip the rest. If you are confused about certain details, I tried providing some quick explanations for my choices. If this still leaves you unsatisfied, feel free to challenge me in the comments.
Explanations
I leaned towards making her a battlemage/enchanter, as suggested by the community and Meddler. This means reducing her CC (disruptor) and poke (artillery) qualities, in order to buff her consistent/close range damage (battlemage) and ally protection (enchanter).
[Passive] - Should interact with ALL of Karmas abilities, not just the offensive ones. I tried capping the passive to not make this a straight buff. Otherwise her RE would get REALLY crazy.
[Q - Inner Flame] - Unchanged [RQ - Soulflare] - Making it a targeted ground ability ensures Karma is not encouraged to fight at max range anymore, but thrives in close combat instead, even if minions are hugging her. Less poking but more consintency!
[W - Focused Resolve] - Ally function to offer "enchant-y" support qualities at expense of damage/CC. Note how this allows you to stay in battle next to your friends. [RW - Renewal] - Health scaling that fits a mage and ally function that fits an enchanter. Removed annoying root because most people hate it.
[E - Inspire] - Unchanged [RE - Defiance] - Shieldbomb again (giving Karma back her core damage spell), rewarding hitting many players of both team and discouraging simply targetting your team all the time (since it shields less). This adds a well needed skillcheck and makes it useful for mage Karma. I also ensured this scales mostly with mantra levels instead of E levels to make this a viable option even if not leveled, but less oppressive when leveled first.
[R - Mantra] - Unchanged
Final Words
I know this is not perfect, but I am no designer and this is only a quick fix. By that I mean I tried changing as little as possible and not adding any visuals that aren't already there.
Let me know if you like it. Let Riot know you like it by upvoting. And let me know if you dislike it in the comments. I would love to improve.
Thanks :D!
[slayer-pantheon-thumbs]