Really wish leaving was a viable option to get into another game.

deadlychuck··1 votes·432 views

It's not even a matter of losing, there are just some games that i don't care to play because once i see the enemy team, with my champion choice, it's going to be the most boring game for me, win or lose.

They are going to sit there dancing circles around me, while i'm stuck hoping that i out math them, or that they make an extremely terrible play.

So sick of this mobility creep, some games are fine, but when i go up against champions who are going to be playing at 3x my tempo, and with easily twice my mobility. It's seriously pushing me to just AFK for the duration of the match.

There's nothing less fun than feeling completely helpless in a match, because the enemy is assured to control the pacing of the exchanges throughout the game, even if you are stronger than they are.

5 Comments

CrazyBear19873 votes

Even if you could, you would be penalized, 10min-60min wait the more times you leave. Most you can do is all vote surrender to get it over with. the game doesn;t just revolve around you, if your having a hard time, appologies to your teammates, nothing much you can do when your getting rekt. place wards or defend towers if your really not into it, but you have to be involved, if not your considered unsportman like, by afking or leaving. honestly tho, what did you expect? a perfect game, with perfect teamates with shitty opposing team? unlikely. stick to BOTS if you just want to win 100% of the time.

deadlychuck1 votes

What's so difficult to understand about this?

It's nothing to do with win or losing the match up. It's purely to do with the way the match up plays. I don't expect anything like you described. What i expect is the game to be in a state in which the champions selected aren't the sole factor in how the match plays, or that one champion in the match up has all of the sway in the result. Like you should never be forced into only playing around their mistakes, because your champion can't outplay theirs.

90% of match ups play exactly the same, purely based on the champions.

S0kaX2 votes

Soooooooooooooooooooooooooooooooo, you know you will lose from the start? If he enemy has Teemo then I'm ok with that but otherwise not. http://masetv.com/wp-content/uploads/camron-gif.gif

Warpes1 votes

{quoted}

Soooooooooooooooooooooooooooooooo, you know you will lose from the start? If he enemy has Teemo then I'm ok with that but otherwise not. http://masetv.com/wp-content/uploads/camron-gif.gif

teemo is hard to beat?... wut

otherwise good post +1

deadlychuck1 votes

No, it's nothing to do with winning or losing. I can't make this distinction any clearer.

It's completely a matter of a match up. Like trundle vs riven. Yeah, trundle could probably win that, but it's the most boring fucking experience from trundle's prospective. You just have riven dashing circles around you, while you just stand there auto attacking, hoping she will not save an ability to escape when you start winning the fight.

Yet riot has constantly avoided the only CC which specifically deals with these stupidly high tempo champions. Silence works great, but so few champions have it, and most are skillshot anyway. Grounded would be a great alternative, but i don't see riot retroactively adding it to other champions, for the exact same reason. The support the flashy high tempo champions becasue LC$ big plays bullshit.

This is exactly why i'm so pissed about the malzahar remake. They completely removed the actual tempo behind playing the champion. Forced it down to be a snail's pace, by making his kit complete shit if you don't stick to this defined tempo. You just sit there playing at maybe 6 keyboard inputs every 10 seconds. Against champions who will use 15 abilities in that same 10 seconds, or can effectively use 4 abilities in less than 2 seconds. Then riot attached mobility to half of them.

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