Aatrox, the Darkin General

Stacona··1 votes·502 views

Aatrox takes his troops, get them wild up and thirsty for blood, and charges into battle with blood shed galore! So what better to fit his lore with making him into a support! Because a support is the true master mind that leads his team to victory, plus a badass dark lord type of character for support would be so cool too, but Aatrox does not have pure motives for making his team win the battle! Aatrox's true motives is to stir up chaos and creates wars galore, he wants those that he helps to strive for more battle and bloodshed and create his ultimate paradise of constant warfare and spilled blood!

So what I am going to do is a do a complete redesign and create a kit from a clean slate, keeping mind of making Dark Flight actually be a flight spell and really work off his cool living sword (which right now is not very living to be perfectly honest). His gameplay is about always wanting to brawl and fight, even trying to get his teammates to strive to fight with him and/or for him.


Basic Attack Range: 150 - 350 units [always melee]

Blood Well (Passive): Static Cooldown: 240/210/180/150 seconds @1/6/10/13 Whenever Aatrox or nearby allied champions damage an enemy champion or epic monster he gains Blood in his Blood Well, up to a maximum of 100 Blood. Blood depletes at a rate of 20 per second when nearby champions have not dealt or taken damage within the last 5 seconds from champions and epic monsters.

Aatrox gains up to 200 bonus range to his basic attacks and Blade Strike based on his current Blood.

Nearby allied champions gain increasing bonus attack speed up to 20-60% [based on level] based on Aatrox's current Blood, doubled for Aatrox, if the target damaged an enemy champion or epic monster for the next 5 seconds, occurs once every 5 seconds.

Upon taking fatal damage Aatrox enters stasis for 3.5 seconds healing himself for 10% to 40% of his maximum health based on the current Blood stored in his Blood Well, depleting the Blood over the duration.

Blade Strike (Q): Cooldown: 10 seconds; Range: 200-400 / 300 units Passive: Nearby champion basic attacks against enemy champions and epic monsters reduce Blade Strike's cooldown by 1/1.25/1.5/1.75/2 seconds.

Active: Aatrox thrusts his sword forward in the target direction dealing 50/70/90/110/130(+100%AD) physical damage and slowing by 25/35/45/55/65% for 2 seconds against struck enemies and causing Aatrox to dash a short distance.

Aatrox can cast Blade Strike during Dark Flight causing him to dash down to the target location to knock-up struck enemies for 1.1/1.2/1.3/1.4/1.5 seconds, taking him out of flight.

Dark Flight (W): Cooldown: 16/15/14/13/12 seconds Aatrox takes flight for up to 4 seconds. While in flight Aatrox can go over all units and terrain while moving 20/35/50/65/80% faster. Aatrox can see and be seen past terrain and inside brush while in flight, but cannot basic attack.

Blood Thirst / Blood Price (E): Cooldown: 4 seconds; Cost: 50/60/70/80/90 Health + 100% Current Blood; Range: 500 units Passive: Aatrox's 3rd basic attack heals himself for 5%(+2.5% per 100AP) of his missing health, 20%(+10% per 100AP) against enemy champions, and healing the most wounded nearby allied champion for half of the amount (minimum 5 and 20 health).

Active: Aatrox sacrifices the Blood that was stored in his Blood Well to draw in the blood of nearby enemies dealing up to 80/120/160/200/240(+50%AP) magic damage and healing nearby allied champions for up to 60/90/120/150/180(+70%AP) health based on the amount of Blood consumed.

Cannot be cast at 0 Blood.

Massacre (R): Cooldown: 120/90/60 seconds; Range: 600 units Aatrox creates an irresistible urge for all nearby champions to just want to battle for the next 2/2.25/2.5 seconds. Massacre stops enemy dashes upon cast.

Enemies are forced to basic attack the closest enemy to them at 40/50/60% reduced damage.

Inflicted allies strive for blood for the next 120 seconds. If they are the first to damage an enemy champion before that enemy damages them then they deal 15/20/25% of the target's current health as bonus true damage, if they get damaged first by an enemy then this strive disappears completely. Can occur once every 10 seconds while the strive for blood remains.


(The Blood Price is the 100% Blood value, so everything less than 100 Blood is decreased by that % value, it cannot be cast at 0 Blood because this means it is 0% of the damage, heal, and attack speed so it does nothing. Best case scenario to use it is at 100 Blood and less than ideal at low values, with a health cost so it is never a free heal. Blood Thirst is the passive which is earned through fighting until the end and basic attacking as a melee champion (constant sword growth and de-growth is meant to showcase his loving sword) especially against a difficult target like champions granting a bigger heal.)

4 Comments

igknight calibar1 votes

This seems like a support jungler, rather than a support.

I was think his passive should increase the attack speed of his allied units for a percent of his blood and basic attacks and all units that die gain blood. (Similar to Rayner form statecraft but in hero's of the storm)

I do like that his it is an aoe taunt for everyone.

Stacona1 votes

That could be cool, I was thinking of doing some kind of attack speed steroid, but a constantly increasing steroid based on his current Blood really adds to that 'strive for war' element - creating an even greater thought process of whether he should cast his E or not.

The ult is an unique taunt, so it forces enemies to attack the closest enemy which is not always Aatrox, other than that it is basically a taunt.

igknight calibar1 votes

If you don't know he is receiving a GU in The 'divers' update (can tower dive ez) and he is one of the top champs for this update so we will have to see. They have said on record that they want his to keep that life steal play style (like old firoa) with in his kit.

I forgot to mention for his passive can still revive.

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