Make killing Daisy grant you the buff from the last camp Ivern killed?
If Riot were to look at adding some sort of weakness/counterplay to Ivern, I think something like this (rather than a straight numbers nerf) would be worth trying.
If Riot were to look at adding some sort of weakness/counterplay to Ivern, I think something like this (rather than a straight numbers nerf) would be worth trying.
The passive he has is simultaneously beautifully and terribly designed. It's so unique that it'd be impossible to balance without gutting the champion or keeping him strong. It completely removes any interaction he has with camps outside of running up to prime it and then collecting it later.
as opposed to running up the the camp and AAing is a couple of times?
The main issue is he can just walk up to a camp click n smite it, he should still be able to do that but if the enemy jungler is within a radius of ivern then his passive should just fizzle if it is located in enemy's side of the map, this lets him keep his counter jungle but adds fair counterplay to it for predicting where ivern will be.
Either that or when in enemy jungle the channel takes 4-7 seconds based on level.
IMO daisy just needs to not be able to heal at warmogs level of regen. Literally he can leave combat for 8 seconds then come back with a full daisy who was at 100 HP