Change lux Q to this
https://i.imgur.com/qKwZ5VP.png
Because that would represent its actual hitbox. hitboxes in this game are a fucking meme.
https://i.imgur.com/qKwZ5VP.png
Because that would represent its actual hitbox. hitboxes in this game are a fucking meme.
Tfw you don't understand how hitboxes work... They are not the shape of the champion. get over it.
Tfw you don't understand how hitboxes work... They are not the shape of the champion. get over it.
Then am i supposd to guess if it will hit me or not? LOL. Hit boxes should match the model.
Hitboxes would be infinitely more bullshit if they matched the model. It'd allow some champions to dodge abilities instantly by pressing the fucking dance button.
Hitboxes would be infinitely more bullshit if they matched the model. It'd allow some champions to dodge abilities instantly by pressing the fucking dance button.
Well i'm not talking about dances right? I'm talking about when you are actually moving around and fighting. Why are you being an actual smartass?
The model moves with every animation, so if the hitbox matched the model, any animation ever could be used to dodge or block damage (this can be seen in Overwatch, where Hanzo is literally immune to front-facing headshots when he's aiming his bow)
buys new ez skin
Presses dance
Slightly moves to the side flailing arms
Enemy tilt sequence initiated
Joke as Nautilus
instantly become immune to all attacks, as they all go under you
[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=jeJ8M6fB,comment-id=0000000000000001,timestamp=2019-05-11T13:20:26.464+0000)
buys new ez skin
Presses dance
Slightly moves to the side flailing arms
Enemy tilt sequence initiated
presses joke
Twirl around the hat a few times at super speed.
Besides the character models, elevation changes, and the game's angle, there is also one more thing to keep in mind with hitboxes before blaming them entirely: Character hurtboxes interpolate between frames and client updates. That means in the time between pings, champions are considered both in their current spot and the spot since the last ping check (and the line between those points).
Besides the character models, elevation changes, and the game's angle, there is also one more thing to keep in mind with hitboxes before blaming them entirely: Character hurtboxes interpolate between frames and client updates. That means in the time between pings, champions are considered both in their current spot and the spot since the last ping check (and the line between those points).
Hold on, are you trying to justify this game's stupid hitboxes?
This game has the same stupid hitboxes as every single game ever made. Hitbox interpolation is a universal game mechanic.
Hitbox working as intended. Just because you have no idea how they work doesnt mean theyre broken.
[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=jeJ8M6fB,comment-id=0002,timestamp=2019-05-11T12:59:21.139+0000)
Hitbox working as intended. Just because you have no idea how they work doesnt mean theyre broken.
i didn't say they weren't working as intended, i said the way they intended to work is just stupid as fuck.
Never in my post had i said they weren't working as intended, stop putting words in my mouth But skillshots that shouldn't hit you, do hit you.
Every skillshot that hits you is intended to hit you. Most/all (idr) skillshots hit edge to edge. Character model hitboxes extend slightly past the champion, and camera angle/elevation can further mislead visuals. All that matters is edge of skillshot touching edge of hitbox.
Hitboxes have three sizes:

Skillshots hit edge-to-edge while auto-attacks hit point-to-point... ...but what the hell is Pyke's hitbox then?
[{quoted}](name=Tristana is Mine,realm=EUW,application-id=3ErqAdtq,discussion-id=jeJ8M6fB,comment-id=0003,timestamp=2019-05-11T14:52:50.201+0000)
Hitboxes have three sizes:
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Skillshots hit edge-to-edge while auto-attacks hit point-to-point... ...but what the hell is Pyke's hitbox then?
you forgot about
hes a special case where his hit box grows