@meddler: lets talk garen
considering his large spike in winrate and you already halfway stated your intentions to tune him down after the patch, i think its safe to assume that he will see some major nerfs for 6.17.
before that happens, id like to add my own 2 cents to make sure he doesnt just get thrown into the dump again.
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imo the 1% true damage on auto attacks against the villain is not necessary. its something you can look into removing. cleaver is basically a core item on him, and most garen players strive for cdr cap. in addition to the new cooldown return mechanic to his e, i find myself auto attacking even less by lategame. so this is one part of his kit, that can go. should shave off a little power without disrupting his playstile. he still has the 1% on the spin ticks to work with.
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i also expect you to turn down his isolation damage. if youre doing that, please consider just having the isolation damage increase with ranks on judgement to the current 33% at rank 5. im rather married to the idea of garen having a strong lategame tbh. and would rather take a hit to the duelling power in lane.
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this is one i personally dont like, just because. but considering all the mobility items hes able to itemize into now, the new cleaver, dead mans plate, and still ghostblade, he could probably survive a slight hit to his base movement speed. its one of the highest in the game, and until the cleaver changes at the least it was neccessary for him to be able to run that fast. its less of an issue with the new items.
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another possibility would be to use garens initial cooldown scaling on judgement. starting at 13 seconds, going back down to the current 9 seconds.