Huge nerf to tanks. Lets change the only tree that benefits tanks to suit it more for adc's
"Resolve’s multiplicative scaling for tanks is simply too high across the board. We’re reducing the effectiveness of the class at the mastery level while adding flat-health options for squishies who actually want some defense, even if they’re not stacking it."
**Veteran's Scars **
HEALTH BONUS: +4% total health ⇒ +45 health
What a joke! Reolve Tree is meant for tanks, not squishies. They already have 2 trees that suit them better than tanks. 45 HP is the equivalent of 4% bonus HP at 1125 HP. Lategame with 4000 HP you lose 160-45=115 HP, including the nerf to Deadman's Plate you lose an extra 100 HP.
**Unyielding **
BONUS ARMOR AND MAGIC RESIST: 6% ⇒ 5%
They also lose 1% bonus armor+mr
Bond of Stone
DAMAGE REDUCTION WHILE ALONE: 2% ⇒ 3%
DAMAGE REDUCTION WITH AN ALLY: 8% ⇒ 6%
ALLY BLOCK TURNS OFF AT: 15% health ⇒ 5% health
And lose 2% damage reduction in teamfights or when getting help from the jungler in lane.
**TL;DR: **I can live with the change to Bond of Stone because 8% damage reduction was too strong but I can't live with the multiple nerfs tanks received this patch. Losing at least 215 HP, 1% bonus armor/mr and 2% damage reduction is too much for a class that was already getting screwed over bij adc's. At least you could have the 2 masteries coexist. Flat HP for squishies and scaling HP for tanks.

was when FINALLY
built
and
I go straight for
item. Tanks didn't need nerfs, people just needed to start building against them.

They have so much sustain. Can someone buy grievous wounds?
Don't worry, I can take care of this!
Doesn't fit into my build.
Don't look at me.
Dude, I'm not a mage.
for reduced crit dmg..
etc benefit more from 18 resolve than 18 ferocity or cunning. Simply because 18 resolve boots their durability and (with Grasp of the undying) allows them to weaponize it.
All enjoy the extra health - depending on how you use them.