@Meddler Diana feedback/Sugguestion
Hello i have some deep concerns for
at 3 am .-. yeah but let me explain. First off i have more than 120k in Diana and i feel strongly on these suggestions and statements as i used to main her but i stopped because as strong as she is, she is not that good ive realized and the problem is around her kit which is why i firmly believe her pick rate to be so low currently.
Crescent Strike When going mid Diana specifically clearing minions is really punishing on her mana about almost half her total mana using just Q & W just to get around 6-7 cs ! Why? because if you go AA the minions as much as a good clearer she is the last hitting is pretty hard early on and attempting to last hit with Diana's AA leaves you open to a bad trade in lane and forces you to spill out more mana to try to make the trade more in your favor, mind you this all for a few cs in gold. To fix this i suggest nerfing the power of crescent strike early on from 60 to 45 and decreasing the mana cost from 55 to 35-40 and have it scale back to 55 as she lvls. Additionally i think she needs a larger mana pool from 297 to around 320 and have the mana per lvl increased very slightly as well.
Lunar Rush I have no problems with her W and E they seem fairly balanced to me so lets talk about her R. With lunar rush i strongly feel this attack makes her feel very linear and kamikaze like for when using it i feel like have only one direction to go and when going that direction i am either gonna die or make the kill and there's honestly much safer assassins than her who can pull much more off with there kits than Diana. the solution for this is the change her ult from a point click to a aiming shot with a direction (distance can be changeable by dragging the cursor.) with a indicator at the end of the arrow showing who you would hit. When you activate it you would dash forward like always and when you make contact with an enemy champion you strike them. This would make the skill more challenging and give Diana the chance to escape if she landed her crescent strike before using lunar rush to engage. This gives Diana much more diversity in plays as she wont be as linear as she is now.