Very simple way to reduce overall damage

Spoofghoul··2 votes·411 views

Simply change the formula for how armor or mr works by X% so instead of armor making you 1% more tanky vs physical damage you could make it so it would be a 1 armor to 1.25% ratio

and armor in general is now 25% stronger

I always see people talking about reducing damage in league but i havent seen any solutions yet besides nerfing every single ability etc etc How about just tweaking the formula for armor/mr, well that would be an easy solution now wouldn't it

It would make everyone more tanky, EVERYONE, thus by default lowers the overall impact of damage.

This also offers an opportunity for tank itemization

items high in armor/mr are now actually usefull for protecting vs that damage type

Mixed hp + armor/mr items for more moderate and all round defense

HP heavy items, decent all round defense but no really strong protection vs specific damage types

5 Comments

C9 Squeeky 1 votes

I've thought about what would happen if they changed the formula but I am no mathematician so I will not even venture an opinion here.

Sasogwa1 votes

Flat reducing damage for everyone is a buff to sustained DPS champions because you can't burst people down as hard, so an assassin can not one-combo and then just dies to the sustained DPS of an adc or anything.

PopcornBunni1 votes

{quoted}

Flat reducing damage for everyone is a buff to sustained DPS champions because you can't burst people down as hard, so an assassin can not one-combo and then just dies to the sustained DPS of an adc or anything.

Isn't the point of an assassin to pick off low-health targets? Lowering burst damage and increasing sustain seems like a good way to get targets down to low-health for an assassin to pick.

IcyPepper1 votes

Simply change the formula for how armor or mr works by X% so instead of armor making you 1% more tanky vs physical damage you could make it so it would be a 1 armor to 1.25% ratio

and armor in general is now 25% stronger

Or raise armor values across the board by 25%? That's simple. Your suggestion is a tad more convoluted than necessary.

I'm not agreeing with it, but I thought it'd be fair to point that out.

Chønklord1 votes

Armor was already increased across the board;

the problem is HP was reduced across the board at the same time.

Overall damage was reduced by siphoning it out of the keystones/masteries.

I think you're confusing "overall damage level" with "damage output ratio".

What I mean by that is; there is much less damage overall in League as compared to last season. The issue is not damage levels per se, but instead how damage sources interact with defense sources.

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