The Positives of Dark Harvest
[sg-lux-2] Obviously the normal forum poster / really angry unranked player is going to only read whichever stands out to them and complain about it in a 8 comment long debate about how their elo is higher and [ Name literally anything ] is too broken and meta is game, fxxk this game I'm quitting. Then do it all again the next patch.
[sg-poppy] However those who are actually sane and aren't here to spread toxicity, please read on.
[sg-ahri-2]
I'm Mega Audinoz, Jinx support main; used to main Janna top in early Season 7 and a normal Lulu main in Season 6. Dark Harvest is a really hard hitting rune which allows poke and skirmishing in the rift way more successful.
And on the bright side, because of this; certain supports ( mostly enchanters who lack self-defense ) and resistance tanks ( especially the diver tanks ) have finally been picked more often than not.
I've seen a sky-rocket in players playing
these champions with Dark Harvest for the extra damage in lane which Comet and Aery lack.
Is this a bad thing? Honestly, only for those outside their type.
Cho'gath has seen tons of utility from DH and has been played ( and even banned ) in a majority of my games recently! However, the only true problem with DH is the damage it gives to assassins or high-power champions.
A good example is one I play a lot,
Jinx.
When Jinx has Dark Harvest and about 12 stacks, she can insta-kill most ADCs and Supports with her ultimate as soon as they hit 50% health.
But, a positive example is
Urgot, being able to get the extra damage to proc on his ultimate to increase the slow or secure a reel in is handy for him.
If you don't believe me, next time you play support with a champion that isn't high-power like Brand, Zyra or Pyke; take Dark Harvest. You can easily finish off what the ADC can't. Especially with Lulu, and how Pix's Glitterlance can proc it off too!~
So in my opinion, Riot should lower the scaling but make the stacking more of the focus.
Example,
Dark Harvest Damage: 50 - 80 ( Based on level ) -> 25 - 200 ( Based on level )
- 8 damage per soul -> + 8 damage per soul, halved on takedown. 0.25 Bonus AD -> 0.10 Total AD 0.15 -> 0.10 AP
Cooldown: 45s ( 1.5 on takedown ) -> 50s (manual proc) ( Takedown soul always drops. )
If it were like this, it's more powerful late game and doesn't make high-AD champions make the most of it. Supports can stack well if the ADC is doing well, besides poking for stacks themselves. Tanks can endure and gain more souls while soaking in teamfights until it's their time to shine for a slab of damage. Assassins would be forced to stack instead of killing if they desired more damage.
[sg-lulu] Aka, even if you killsteal you're not going to even gain as much as you would normally.
Dark Harvest is a stacking rune, and supports and tanks are making the best of it. Let's try to just find a ground where it's only good for those types; no?
Thank you for reading.
Mega.