Quicksilver sash

The thigh guy··4 votes·1,676 views

Why is it okay for this item to make lissandra, malzahar and any other ult cc reliant champion irrelevant, but when it was an adcs best bet to deal with zed, Leblanc, fizz and most other assassins it was “too easily able to negate their presence”?

9 Comments

Abyz2 votes

Point and click. Zed's ult has almost no guaranteed damage, Fizz is a skill shot etc ... The only unfair point i see is for Warwick, which is now a skillshot. Also, Liss and Malz have access to Zhonya's which is the most powerful item of the game when used properly, so, even if that doesn't really count, you can't remove the only tool ad champs have vs hard cc, also, QSS is technically a waste of gold for ap champs since it doesn't upgrade into anything for them. In a perfect game i'd say there should be an ap upgradable item containing QSS, Zhonya disappears and is replaced by 2 items that gives stasis (1 ap, 1 ad) and an ap item that gives armor. I'd do the same treatment to GA make it fair #bringbackoldGA

The thigh guy1 votes

{quoted}

Point and click. Zed's ult has almost no guaranteed damage, Fizz is a skill shot etc ... The only unfair point i see is for Warwick, which is now a skillshot. Also, Liss and Malz have access to Zhonya's which is the most powerful item of the game when used properly, so, even if that doesn't really count, you can't remove the only tool ad champs have vs hard cc, also, QSS is technically a waste of gold for ap champs since it doesn't upgrade into anything for them. In a perfect game i'd say there should be an ap upgradable item containing QSS, Zhonya disappears and is replaced by 2 items that gives stasis (1 ap, 1 ad) and an ap item that gives armor. I'd do the same treatment to GA make it fair #bringbackoldGA

Last I check zed ult+auto+ignite was all point and click

Also fizz ult is not hard to land.

And so what about zhonya. That isn’t even part of the discussion.

Qss used to remove all debuffs (including ignite) It was nerfed because assassin player cried (even tho their cooldowns were lower than the qss) Riot gutted the item. So why is it perfectly fine to ruin one set of champions but not the other.

Pokemonred2002 votes

It wasn't removed because of assassin players crying, it was removed because most of toplane's roster at the time was using it to counter Fiora and Trundle's ultimates (who were both obnoxious at the time, and the item removed their respective ultimate debuffs).

In the assessment of what to do at the time, they decided to make it CC-exclusive rather than nerfing the other aspects of the item, like the cost or cooldown. It makes sense, since it was, outside of toplane, bought primarily for CC cleanse anyway. None of the champions that had debuff ultimates got a major performance increase anyway, so in the long run, it was probably the best end choice regardless.

(Also Ignite doesn't count toward Zed ult damage because it's true damage. If all he's doing is ulting, autoing, and igniting, he won't one shot you without counterplay; he would have had to land his Q and E as well, which QSS wouldn't have helped against given its only actual stat is magic resist)

Crispy0Snake1 votes

"The QSS and Mercurial Scimitar active has two uses: cleansing crowd control (Amumu ult) and purging combat debuffs (Zed ult). These cases differ in that crowd control is setup, while combat debuffs are the payoffs to such setup. When you cleanse CC, the enemy needs to lock you down again to aggress on you, but that tends to be a pretty reasonable ask. By contrast, cleansing a combat debuff wipes the applicator's primary means of fighting you. So, those champs are pressured to snowball before their effects become meaningless, while their opponents are forced into buying QSS even if it's incredibly inefficient to do so. This leads to destructive effects on game balance which we've left unanswered for too long. With the understanding that there may be outliers we need to address, we're unshackling combat debuff champs from their quicksilver collars."

  • Patch 6.9 Notes

Interestingly they saw Mercurial Scimitar as a problem in patch 6.8

"Mercurial Scimitar is really gold efficient. Reaaaaally gold efficient. That’s not a problem by itself, but when tied to an incredibly powerful active in the form of Quicksilver Sash’s omni-cleanse, over-efficiency pushes Scimitar over the edge. Mercurial’s often purchased for its amazing statline alone, and its active is conveniently countering a lot of champions in the process. Scimitar’s still a great choice for a carry under pressure, but shrinking its efficiency means it makes less sense without a clear use for the active. TOTAL COST 3700 gold ⇒ 3600 gold COMBINE COST 625 gold ⇒ 525 gold ATTACK DAMAGE 75 ⇒ 65"

The thigh guy1 votes

{quoted}

"The QSS and Mercurial Scimitar active has two uses: cleansing crowd control (Amumu ult) and purging combat debuffs (Zed ult). These cases differ in that crowd control is setup, while combat debuffs are the payoffs to such setup. When you cleanse CC, the enemy needs to lock you down again to aggress on you, but that tends to be a pretty reasonable ask. By contrast, cleansing a combat debuff wipes the applicator's primary means of fighting you. So, those champs are pressured to snowball before their effects become meaningless, while their opponents are forced into buying QSS even if it's incredibly inefficient to do so. This leads to destructive effects on game balance which we've left unanswered for too long. With the understanding that there may be outliers we need to address, we're unshackling combat debuff champs from their quicksilver collars."

  • Patch 6.9 Notes

Interestingly they saw Mercurial Scimitar as a problem in patch 6.8

"Mercurial Scimitar is really gold efficient. Reaaaaally gold efficient. That’s not a problem by itself, but when tied to an incredibly powerful active in the form of Quicksilver Sash’s omni-cleanse, over-efficiency pushes Scimitar over the edge. Mercurial’s often purchased for its amazing statline alone, and its active is conveniently countering a lot of champions in the process. Scimitar’s still a great choice for a carry under pressure, but shrinking its efficiency means it makes less sense without a clear use for the active. TOTAL COST 3700 gold ⇒ 3600 gold COMBINE COST 625 gold ⇒ 525 gold ATTACK DAMAGE 75 ⇒ 65

Issue being how the game has changed, I’ll used zed as an example. They removed its ability to cleans his ult because. It doesn’t require any set up and it has no counterplay to its use.

Now let’s look at varus. His ult is a skillshot that generates 3 stacks of his passive. Why is it allowed to remove that large a portion of varus’s kit, but not zeds kit?

Crispy0Snake1 votes

ADC's can buy stopwatch and that does eventually build into GA.

In pro play Varus R is used almost solely for engage, as is Ashe Arrow. If the enemy ADC is far ahead enough to have QSS and still have a higher damage output you can argue that they deserve to win if they can put the active to good use and outplay, as you give up about 6min 30sec (1300 gold, 10cs/m, 1cs~20G) of gold income that could have gone towards getting an item powerspike 6min 30sec sooner.

Pokemonred2001 votes

Zed ult can only be applied in a single fight once. Varus ult can be followed up by other CC, which can make QSS's cleanse not matter in the long run.

FéliXXX1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=jMhN7Fxn,comment-id=00010000,timestamp=2018-12-07T23:13:36.353+0000)

Issue being how the game has changed, I’ll used zed as an example. They removed its ability to cleans his ult because. It doesn’t require any set up and it has no counterplay to its use.

Now let’s look at varus. His ult is a skillshot that generates 3 stacks of his passive. Why is it allowed to remove that large a portion of varus’s kit, but not zeds kit?

why are you asking this on boards when RIOT gave the answe they literally said why just go and find it

FéliXXX1 votes

its not like zed already have 1 billon counterplay right? item 3191 item 3047 item 2421 item 3157 item 3026 item 3812 item 3046 summoner 21 summoner 3 summoner 4 summoner 7 item 3383 item 3053 + armor/resolve from new runes and a LOT of abilities in the game.

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