A Summation of why I think the "New and Improved!!!" Mordekaiser is actually terribly designed
- Frontloaded, situational Q Damage
- Forced botlane, or losing an ability altogether
- Reduced bases on his signature E ability
- Situational gimmicks on his Q and Ult (essentially, win more mechanics)
- Incoherent recommend build order
- Nerfed Ult range
- A feast or famine kit
- Far more binary and toxic to lane against
- There's a reason bruiser kill lanes aren't seen very often (lack of an adc in general typically hurts)
- Alienated an entire champion's playerbase to play mad scientist and make a champion essentially completely different in mechanics, positioning, and playstyle
- Does not solve the issue of "Morde was easily kited"
- Outscaled by ADCs come lategame
- Other bruiser/tank like champions can fill the role of kill lane bot better
- Former solo lane Mordekaiser mains can now go pound sand in hell (botlane)
- http://boards.na.leagueoflegends.com/en/c/GD/Gyid2w2g-morde-is-now-also-supposed-to-work-in-the-jungle-as-well-as-bot-according-to-riot
- A good portion of the roster of champions are just as bad to lane against as Old Morde, or just outright shitty and toxic
- Huge lack of communication from CertainlyT concerning feedback about the rework
I think I covered a lot of it.