@RiotStashu: A couple of Cassiopeia suggestions
First of all, I would like to say that the changes were great. Her passive feels much less of a chore and stacks faster, and the poison amplification gave her a "healthy" bullying pattern and it's thematically fitting to an extent. (Twin fangs open the target's flesh so the poison sears through the wound) But I have a couple of suggestions to make her kit ~~feel ~~better.
Noxious Blast's ratio increased to 50% AP and Twin Fang's ratio reduced to 50% AP
I would really like to shift some of the gameplay to her poison aspect. Cassiopeia is a high-skill high-reward champion and hitting skill shots is much more rewarding(and skillfull) than a no-counterplay targeted spell. Also poison!
Miasma's poison damage keeps continuously increasing the longer they stand in the cloud
Right now Miasma is a complete joke, the damage is so pathetic that people wouldn't mind staying in it if it doesn't apply the Twin Fang reset. The poison amp. made it feel more dangerous, but it needs to be a threat on its own.
Cassiopeia gains a chunk of stacks every time she gains a kill on an enemy champion
Every stack system has that, and every stack system should. It's extremely rewarding and snowbally, which feels great. Right now I'd rather keep my enemy alive and poison them for stacks instead of killing them.