Soraka; a Gameplay Update
If you do not like something about my ideas then give proper, rational feedback because I am not going to be unfair here. Besides for that I will keep Soraka has the dedicated healer, but focus heavily on making her less frustrating to play against, for example force her to always be squishy no matter what she builds and her builds can grant different utilities to her teammates like ability power for heals (and damage) and resistances for less on Soraka but grants resistances when she heals an ally (stayed tuned for more details). Finally I will remove health costs and make her completely mana gated to reduce her laning phase frustration and since the mana regen items are primarily ability power items this makes her squishy; on top of adding more rewards for interacting with her opponent because right now there is no reason for Soraka to play up and health costs on her heal makes it more so for Soraka to stay super far back out of the fight.
Remember Soraka is a ranged mage so she being a squishy champion by force will add counter play, but not be useless since she has ranged advantage obviously.
Basic Attack Range: 550 units Movement: 340 units per second
Salvation (Passive): Soraka only gains 50% of her bonus armor and bonus magic resistance, but the bonus armor and bonus magic resistance that she would have gained is instead applied to allies that she heals for 1.5 seconds.
Soraka moves 70% faster when moving towards an ally champion below 40% health within 2500 units.
Starcall (Q): Cooldown: 5/4.5/4/3.5/3 seconds; Cost: 50 Mana; Range: 1000 units; Radius: 250 units Passive: Soraka applies a star shard to targets she basic attacks for the next 3 seconds. Starcall against a target with a star shard on them consumes the star shard to cause Starcall to critically strike doubling its damage and slow for 1.5 seconds.
Active: Soraka calls down a star to the target location to deal 60/80/100/120/140(+35%AP) magic damage and slow struck enemies by 20/25/30/35/40% for 1.5 seconds.
Astral Infusion (W): Cooldown: 1 second; Cost: The greater of 100 Mana or 10% max Mana; Range: 550 units Passive: Soraka's basic attacks against champions restore 20/25/30/35/40 Mana, can occur once every 1.5 seconds.
Active: Soraka heals the target ally for 60/90/120/150/180(+65%AP) health and Soraka heals for 40% of the value for herself.
Equinox (E): Cooldown: 24/22/20/18/16 seconds; Cost: 70 Mana; Range: 925 units Soraka deals 70/110/150/190/230(+40%AP) magic damage to all enemy champions in an area and creates a zone within that silences enemy champions standing on it. After 1.5 seconds the zone detonates, dealing the same magic damage to all enemy champions within and briefly rooting them for 1/1.25/1.5/1.75/2 seconds.
Wish (R): Cooldown: 160/145/130 seconds; Cost: 100 Mana; Range: Global Soraka heals all ally champions, including herself and untargetable champions, for 150/250/350(+60%AP) health.
Champions below 40% health receive 50% increased healing from Wish.