Redesign Any Champion (Without Numbers)

Ironclad Dragon··1 votes·620 views

If balance wasn't a particular issue, what abilities would you give your champion? Would you try to better tie their kit and their lore together (Lore? What lore, you ask), give them a more meta-befitting kit, or just give them stuff that you'd think is cool? Now again, balance isn't an issue.

6 Comments

JediSenpaiNP1 votes

Nocturne. Personally, I would love for him, as completely unbalanced as it is, for his passive to instill Fear temporarily on targets that see him. His dusk trail is fine, as with his ult. I would love his W to be an auto attack reset, dealing true damage on any target with an ailment(Blindness, fear, ect.). finally, his E would Dream Eater, Lifestealing from his target over time, dealing bonus magic damage the longer they are affected by it.

TehNACHO1 votes

Garen. Redefine him as the champion who will always be ready to fight at any stage of the game.

Passive - Mostly the same (Superior healing when out of battle) Q - Target an enemy champion. After a short delay (say, half a second), Garen charges a fixed distance to that champion's position. Minions are knocked aside (automatically triggers minion aggro). If Garen makes contact with any champion during his charge, he comes to a stop, crashing into the enemy champion and stunning them for a short duration. W - Garen raises his sword into a defensive position for a short amount of time. During this time, Garen takes decreased percentage damage from all sources in front of him. E - After Garen has been in battle for x seconds, you may activate this ability. Garen pauses for a moment as his sword shines brightly before he swings his sword in a wide arc in front of him. Any champions hit get knocked back (enough to disengage any melee fight). R - Mostly the same. However, it is instead now calculated based on the difference between Garen's current health to his target's current health (similar execution style ultimate, while also promoting Garen to be building tanky and utilizing his W and passive abilities)

Riot wanted to buff Garen's passive because they feel that's something Garen should have. Why not accept this 100% of the way, and turn him into an engage/disengage fighter who revels in short, bursty fights, before disengaging and healing up, and charge into battle once his health is back.

FalconPawwwwnch1 votes

Kalista is removed from the game

There no number changes

AetherKingdom1 votes

Kalista is removed from the game

There no number changes

Next jesus confirmed. All hail Falcon

Scorpoison1 votes

Teemo, Redefined as a useful champion for more than just split pushing P - Every other auto attack has a 50% chance to blind for .5 seconds Q- Passive - Killing minions gives Teemo boosted attack speed and movement speed for 15 minutes. (.5% per stack, 50% cap) Active- remove all stacks and deal (small amount of magic damage) multiplied by the amount of stacks acquired in an aoe. W- Teemo's old ultimate with less damage smaller cooldown and a limit of 10 shrooms on the map at a time. Shrooms no longer slow or do damage over time, but do stack and give wider range of vision. Enemies hit by Teemo's shrooms are revealed for 5 seconds and will take 20% increased damage from Teemo (the buff does not stack). E- Teemo becomes stealthed after a fade time of 1.5 seconds. Teemo's can trigger this ability again to deal damage to a single target equal to teemos AP+AD+Stacks of Q/ 2. This ability triggers both on hit and on spell hit effects. (long cooldown nuke >:D) R- Teemo and all allies within range gain poison damage on auto's and spell's that deal exponential damage over time for 3 seconds. I know you said no numbers but summoner 13

Envy Sin1 votes

Passive - Any time a skill damages a Enemy champion is activated all cooldowns are reduced by (x) amount.

Q - Yordle Snap Trap W - Bushwhack E - Evolution turret R - Noxious trap

Edit: There is no Maximum number of charges or Units placed on the map. All "traps" Last 10 mins.

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