As it says in the title, Buff Healing/Shielding AP scalings. A buff to Healing and Shielding AP scaling, rather than damage. Like a .1/.2 AP ratio increase on heal/shield abilities across the board for the Enchanters that would be losing the Bonus 20/30 or even 40% healing and shielding amplifcation from the items.
So that they still get powerful Heals/Shields if they build large amounts of AP, or they can go more for building some utility items (
)while mixing in some larger AP items for powering up their own healing/shielding abilities.
And adjusting Redemption to have a 40% larger base healing.
Which is a small Buff to single item Redemption in comparison to live, and a huge Nerf if you have Ardent/Mikael's in addition to Redemption.
Because Healing/Shielding Amplification is 3x more effective on Redemption than it is on on other things for some reason, and Redemption as it is, is like having a second ultimate that doesn't care if you die. And given that Locket is supposed to be a defensive Item for tanky Supports and not Enchanters, if the unnecessary amps are removed,
And maybe enchanters will more commonly build
again, which I think could use a small (or even big) buff, and playing against an enchanter that pokes in preparation to build up a huge shield is easily preferable to dealing with the amps since it's about interacting rather than just passively amplifiying dispensed stats.
Even as an Assassin main, and I admit I'm pretty biased against Enchanters as an assassin main, I don't really want enchanters getting nerfed. Enchanters being strong is a good thing. I just want them to be more interactive. Less being a glorified stat stick to apply to a teammate, more about doing interactive things to help teammates out.