ADCs have been slowly powercreeped since the beginning of LoL. That's why they're a problem.
Original stats vs current stats
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4080 - 3400 = -680 gold cost
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80 AD - 70 AD = -10 AD (350 gold)
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20% crit chance = no change.
Independant of ANY other items,
became 330 gold more efficient AFTER you consider the 10 AD lost.
Now, this may not seem like a lot, and realistically its not...but then consider that there are several new crit items:
that do nothing but multiply benefits of the already insane DPS increase that crits provide.
Consider how ADCs were already considered gods back when LoL was starting out. It lead to overloaded champions like release Irelia and release Xin Zhao just to address them.
The reason ADCs were originally considered gods, along with why its worse now:
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Ranged DPS = safety --->
More DPS and safety -
High single target DPS --->
High AoE DPS -
Very high DPS --->
Very high burst, followed by DPS -
High crit damage + attack speed to compensate for relatively low AD --->
Even more AD to go with your crit. Let's throw in 30% CDR to make you even safer.
While we're at it, we can take a look at ADC defensive items.
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--->
+65 AD and 10% lifesteal for ADs. Nobody else. Just ADs. -
Guardian Angel 75 armor, 40 MR, 2600g. --->
-45 armor and - 40 MR. +45 AD for 2400g. Costs less gold and grants even more AD. Just for ADs. -
Bloodthirster 70 AD, 12% lifesteal, +30 AD and 6% lifesteal @ 40 stacks, lose half on death for 3000g ----->
80 AD, 20% lifesteal for 3700g,
up to 350 HP shield for 25 seconds out of combat when overhealing.
is infinitely better right now IF YOU GRAB A LIFESTEAL ITEM AT ALL.
. Basically, no trade-off to their defensive itemization now AND it offers more now.
ADCs in general have been made significantly stronger early-mid game. Many of their kits now scale with crit. Crit as a whole is much easier to stack.
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Meanwhile, supports have been progressively powercreeped both in kit and itemization, giving ADCs even more agency.
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Tank/bruiser itemization and kits, for the most part, have been progressively nerfed.
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AP itemization and kits have been progressively nerfed.
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Assassins take longer to do their damage than it takes for ADCs to DPS them down.
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Far more peel in the game now, especially self-peel in ADC kits.
#This is all from the point where ADCs were considered overpowered in season 1.
#Is it really so hard to see why ADCs are such a problem now?
, was and is still currently doing poorly without the help of his lover.
, a champion who got nerfed because of his unique and frustrating mechanic (that had nothing to do with adc).
was so weak, he had to be buffed several time.
, and pretty much everyone agrees that she is well designed despite being 5 years old already.
's fault.
+
+25g
= 25AD, 50% attack speed, 5% movespeed, 3100G. Energized: Ghost strike; your next energized attack activates twice for 60% damage and you can move through units for 3 seconds.