Lich Bane vs Luden's Echo discussion

Eedat··8 votes·6,159 views

I wanted to have a discussion about two items that I feel have similar purposes. They're both supposed to add a bit more burst to an AP champion's kit. Lately I've been seeing Luden's built on pretty much every AP midlaner. I see many many more Luden's than I see Lich Banes anymore. I wanted to address the pros and cons of each item, the numbers behind them, and why you might not want to give Lich Bane up for your Melee AP Assassins. Lets start by looking at the stats of each:

item 3285 :

Recipe: item 1058 +item 3113 +900g = total cost 3000g

  • 100 AP
  • 10% movement speed

UNIQUE: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

item 3100 :

Recipe: item 3057 +item 3113 +850g = total cost 3000g

  • 80 AP
  • 5% movement speed
  • 250 mana

UNIQUE – SPELLBLADE: After using an ability, your next basic attack deals 75% base AD + (50% AP) bonus magic damage (1.5 second cooldown).

OK, so lets talk about the raw stats. Since both items have the exact same cost, I feel like its a fair apples to apples comparison. The question: is +250 mana worth losing +20 AP and +5% movement speed? No, not really. I think it's pretty obvious the Luden's has the better base stats. The Luden's does have a better build path though. A item 1058 is stronger than a item 3057 in my opinion

So lets take a look at the passives of both. The Luden's is pretty straight forward with 100 base damage with a 10% AP ratio. The Lich Bane is a bit more complex with a 75% base AD + 50% AP. For the purpose of the discussion, let take a look at a few (not saying all) champions who traditionally use Lich Bane as a core item. Lets talk Fizz Akali Diana.

Usually Lich bane is a first or second item buy. For the purpose of this discussion, lets talk about rushing a item 3285 vs rushing a item 3100 . So lets assume a normal 21/9/0 AP mastery page and a normal AP rune page with magic pen reds and flat AP quints. At around level 7-8 when Diana, for example, finishes her Lich Bane or Luden's, she will have somewhere around 130 AP with the Lich Bane and 150 AP with the Luden's, assuming she bought a item 1056 to start. Lets do some quick math and figure out which item offers more burst. The Luden's is easy. 100 (base) + 15 (10% AP) for a total of 115 each proc. The Lich Bane requires some other numbers. Diana's base AD is 53 and +3.0 AD per level. At level 7 this puts her base AD at 74. If we plug that into the Lich Bane formula we end up with 56 (75% base AD) + 65 (50% AP) for a total of 121 per proc. This is actually 6 damage more than the Luden's (if we ignore the splash damage to minions from the Luden's). However, you also have to figure in that the Luden's is giving you an extra 20 AP over the Lich Bane, which results in a net loss of damage from a full spell rotation early on. The Luden's Also give move movement speed which helps you survive as a melee assassin from being poked down.

By the time you get a second item though, Lich Bane starts to shine. I think for this example using a item 3157 as a 2nd item is fair. At this point you will be around 230 AP with Lich Bane and 250 AP with Luden's (still assuming you started with a Doran's Ring). Let's also assume you're around level 13-ish when you finish your second item. This is just an example. This is of course going to change depending on how well you are farming and if you have any kills. Lets do the math again. The Luden's proc will do 100 + 25 = 125 damage. The Lich Bane will now do 65 + 115 = 170 damage per proc.

This brings up a point. As with most abilities/items, those with higher base damage and lower ratios are stronger in the early game. Those with lower base damages and higher ratios are stronger the longer the game goes. I will concede that Lich Bane isn't a very efficient first buy anymore after the nerf in patch 4.4 which was: Spellblade now deals (+75% base AD)(+50% AP) instead of 50 (+75% AP). But as a second item it is still pretty good. It's not completely terrible as a first buy now, but it isnt the most efficient.

Another key element to point out is that the item 3100 passive has a cooldown of 1.5 seconds while the Luden's takes much longer charge back up. On champions like Fizz , Diana , and Akali it is very easy to get 2-3 Lich Bane procs off if you space your spells correctly. This obviously makes the Lich Bane a much better value in terms of raw damage. The likelyhood of getting 2 Ludens procs off inn one spell rotation is pretty low.

There is no denying that the Lich Bane will eventually outscale a Luden's. The 100 base damage from the Luden's doesn't mean too much late game, but the .50 AP ratio from the Lich Bane is going to be strong compared to the .10 AP ratio on the Luden's. The longer the game goes on, the stronger the Lich Bane gets in comparison to a Ludens

By this point I know some people are think what about champions like Ziggs Xerath Lux Velkoz etc. I will agree that Luden's is obviously the better choice. Long-range harass champions want to avoid being too close to the enemies pretty much all the time. It doesnt make sense to get a Lich Bane on these champions who want to avoid getting within auto range most of the time anyway. The point of this post is mostly to address people building Luden's over a Lich Bane on AP assassins/bruisers.

I also didnt want to address AP Ezreal as the best way to build him has always been a highly debated topic. Some people say item 3100 or item 3285 for the harass while others build him item 3070 while others build him item 3116 or item 3025 for kiting. I don't think I'm really qualified to speak on AP Ezreal, so I'm not going to.

There is another AP midlaner that I see building item 3285 over item 3100 that I feel is much stronger with the item 3100 and that is Ekko. I feel Ekko is much stronger with a Lich Bane over a Ludens

The last point I want to address is the nature of the passives on the two items. The passive of the Luden's is safer than the Lich Bane. If you are struggling in lane as Diana for example, the Ludens is safer. It gives you a bit more poke with your Q with the passive and +20 AP while giving you a bit more move speed to hopefully dodge incoming harass. The Lich Bane obviously is riskier to use. However, on champions like Fizz it makes almost no sense to build the Luden's over a Lich bane. Fizz's harass pretty much always puts him in melee range

Going to end with a TL;DR Pros and Cons list:

item 3285:

PROS: +better for long-range harass champions +safer to use passive for anyone with at least one ranged ability +higher base stats for the same amount of gold +more move speed for juking enemy harass/chasing someone down/roaming/etc

CONS: +low AP ratio falls off mid-late game +much longer charge up time for passive +low likelihood of getting 2 procs off in one trade

item 3100:

PROS: +much higher AP ratio +can proc its passive at least 2-3 times in a trade +very strong mid-late game +very strong on champions with other on hit effects (Diana's passive or Fizz's W for example)

CONS: +passive spellblade is riskier in nature +lower base stats than a Luden's +doesn't make too much sense on long-range harass champs +not a very efficient first item

DISCLAIMER! READ ME PLEASE: I'm only Silver in ranked. I really dont play much ranked, but I do get matched against Gold to low Plat every time in normal games. I'm only addressing what I see at this ELO. I am in no way trying to speak for games in Diamond+. I am in no way trying to say I'm the best at this game. I'm only arguing numbers and basic assumptions. I did not address every single champion that can use a Lich Bane or Luden's as this post is long enough already and I think my point is clear. Please excuse any typos I may have made

39 Comments

dunder kill5 votes

Wow. An actual thought out discussion of Gameplay & Balance on the Gameplay & Balance board. What a shame that it's going to get ignored for a dozen "NERF VAYNE QQ" threads

xFrostKnightx1 votes

Bronze - Gold: GG "champion name" is OP.

Plat - Challenger : Buy this item, it really helps counter them.

Bronze - gold: Nah man, I shouldn't have to adapt, NERF!

Bronze - Gold demands;

Nerf Veigar Nerf Miss Fortune Nerf Zed Nerf Kalista Nerf Lee Sin Nerf Morgana Nerf Irellia

Nerf Kindred?

Did I miss one?

dunder kill1 votes

What does this have anything to do with my post? And why are you talking shit on bronze-gold players when you ARE one?

Sire Hippington1 votes

i'm above gold, and i'd be pretty happy about a Veigar, Zed, Kalosta, Lee, Morgana and Irelia change/nerf...

MisterHealYoGirl3 votes

I think you hit the nail on the head; Lich Bane offers more raw damage, but for spammy mages like Karthus or Cassiopeia (who can use it basically on cooldown), using it to its maximum efficiency really hurts their DPS. The most efficient users of Lich Bane, then, are those who can use it on cooldown two or three times before waiting for their spells to recharge: assassins, especially ones with some sort of autoattack modifier and a reliable way to get into range (Diana, Fizz, Ekko, etc). Luden's, on the other hand, offers much less upfront damage, but supports a very different playstyle. Mages like Xerath, Lux, and Orianna (for example) use it better than they use Lich Bane because they have no need to blow someone up instantly. If they can add 150-odd damage to their spells from their normal range, that's much more valuable than the Lich Bane procs.

Eedat2 votes

Exactly. For example, Karthus trying to auto attack people between his Qs in an actual fight isnt going to work very well

Fiveofswords1 votes

i do kinda like lichbane on ori tho...i know its rare and i dont do it much myself...but it makes her able to actually kill people that she usually could only almsot kill with her burst. Her aa is strong of course, in fact it makes sense with her passive.

MisterHealYoGirl1 votes

If I had to distill this discussion to one sentence it would be that Lich Bane is better in duels and Luden's is better in teamfights. It helps her kill people, sure, but you don't want to be in autoattack range in the burst phase of a teamfight. It's great for cleanup, though.

1000angrybees3 votes

You forgot one very important champ in this discussion:

Sona

MisterHealYoGirl1 votes

That's true, Sona is a bit of an anomaly in this discussion. She uses Lich Bane (if she gets it) to poke more effectively, not to burst; it adds to her AP ratios in the same way that a Ludens would, since most of her prime damage spell is an autoattack. She has the same problem with it as Lux, though; she has no escapes and her auto range is somewhat low, so if you venture too close to the frontlines (because you're going to have to aim for a squishy; a support Sona, no matter how fed, is not going to be murdering a tank), you might just blow up.

1000angrybees2 votes

Who said it's always support sona ;)

but really, what I mean is, a sona with Luden's Echo and Lich Bane is definitely some harsh damage. I definitely know that sona is no tank buster, not even close. Squishy champs, on the other hand, are prime candidates for the reaping. A Sona with a build like item 1314 /item 1334 item 3174 item 3285 item 3100 item 3089 and item 3135 or item 3157 is absolutely nothing to shake an arm at. Even an adc/duelist like vayne should be scared of that. (obviously as a mid... I would have at least a sightstone on my support sona lol)

MisterHealYoGirl1 votes

Oh, I've played my fair share of ARAM Sonageddon.

1000angrybees1 votes

ARAM is Sona's playground. It's almost impossible to lose unless your team members are literally all sacks of potatoes.

Eedat1 votes

Vladimir is also a god among men in ARAM

Lord Azır1 votes

{quoted}

Who said it's always support sona ;)

but really, what I mean is, a sona with Luden's Echo and Lich Bane is definitely some harsh damage. I definitely know that sona is no tank buster, not even close. Squishy champs, on the other hand, are prime candidates for the reaping. A Sona with a build like item 1314 /item 1334 item 3174 item 3285 item 3100 item 3089 and item 3135 or item 3157 is absolutely nothing to shake an arm at. Even an adc/duelist like vayne should be scared of that. (obviously as a mid... I would have at least a sightstone on my support sona lol)

I've actually seen a sona just build item 3111 item 3027 item 3100 item 3001 item 3143 item 3065 and be completely digusting. Most tanky, bursty thing you'll ever see in league while being impossible to catch.

1000angrybees1 votes

Oooooh. I'll have to try that sometime, that's a hilarious build

Lord Azır2 votes

I prefer item 3285 on Diana and Fizz because with Diana I can almost clear a whole wave with just a q and same with fizz e. So I can shove lane quickly and roam.

Kat Head1 votes

{quoted}

I prefer item 3285 on Diana and Fizz because with Diana I can almost clear a whole wave with just a q and same with fizz e. So I can shove lane quickly and roam.

I think that is why so many people build it early, wave clear.

Eedat1 votes

I still dont think its a great choice on them. Lich Bane is just too much better of a choice

Lord Azır1 votes

{quoted}

I still dont think its a great choice on them. Lich Bane is just too much better of a choice

An early item 3057 would be the closest you'd want to get to item 3100 early. If I was to build it on Fizz the build path would be item 3057item 3020 item 3157item 3165 item 3100 item 3089 item 3135 . But honestly for Diana at least item 3115 is a way better item than item 3100 .

Eedat1 votes

Normal Diana build have both a item 3115 and a item 3100. Also, building a item 3057 and letting it sit in your inventory for so long without building anything from it is terribly inefficient

Lord Azır1 votes

{quoted}

Normal Diana build have both a item 3115 and a item 3100. Also, building a item 3057 and letting it sit in your inventory for so long without building anything from it is terribly inefficient

No. This is the "meta" Diana build item 3111 item 3115 item 3157 item 3001 item 3089 item 3135. I've never seen a high elo Diana build both.

xFrostKnightx2 votes

You should not list lux as a champion who doesn't want to be close range. A big portion of her damage is her passive. (The whole AA after a spell to deal damage) The lich bane complements her passive.

SlashPancakes2 votes

Sadly, I'm one of those people that playsSona a lot and I go full AP.

Sooooo why not both?

1000angrybees1 votes

Same! And I'd say both items are core on mid sona, they're both too good together on her.

The Yetii Rider1 votes

At the end of the day, Lich Bane is the worse item. And that's because, no matter how much damage you deal, no matter how much burst you have or how quickly you can Spellblade, an assassin's number one stat is not AP, it's move speed.

Assassins and mages, by nature, scale off levels better than items. That's why they go mid, that's why they roam. The mid game is their time to shine.

5% extra MS is 3 whole quints worth. This lets you catch our enemies faster. Flank better. Chase harder. It can be the difference between taking one or two turret bolts after a dive.

Luden's is better on all champs because MS is better on all champs. If you disagree I invite you to play your next game without boots.

Llanite1 votes

Lichbane is better, even on Lux, Zigg and Ahri. You can easily pull 2 procs by saving the longest CD to use last.

Only use Luden over LB if you lack a ball to AA.

Lord Azır2 votes

{quoted}

Lichbane is better, even on Lux, Zigg and Ahri. You can easily pull 2 procs by saving the longest CD to use last.

Only use Luden over LB if you lack a ball to AA.

Lichbane isn't even close to good on ahri. With ludens 1 q insta clears a wave, plus the MS on her already mobile kit is way too good.

1000angrybees1 votes

Actually, both are good on Ahri. They just do different things. Luden's is a very good item on Ahri, it gives her two of her most valuable stats. It indeed offers more wave clear, more speed to dodge, chase, escape and roam, and more straight burst potential. Lich Bane, however, offers half of that speed, and 20 less AP, but for more power in other areas that she has difficulty in: prolonged fights, and those who build MR against her. She gets extra mana for more abilities, and has the opportunity to weave very high AP auto attacks in between her spell casts. Her ult is especially good for this; if done correctly, she has at least 3 total chances to weave an empowered AA through her total combo (I'd say her ult gives you two while her initial and sudden combo gives you one, all at the very least), which is a pretty huge portion of damage.

What you both are arguing is which is better than the other, when they offer you a chance to pick a playstyle versus your opponent. Maybe Luden's is better for someone like Zed, while Lich is better for an opponent that plays a bit more defensively or has a short range for Ahri to take advantage of with her autos.

MisterHealYoGirl1 votes

For mobile assassins like Ahri, LB can be really good, because it adds to their burst. Ahri is also good with it because she has reliable escapes in her ult and Q. Lux, on the other hand, doesn't do well with it, especially in teamfights; it makes her autos sting like heck, and it can help you win duels in conjunction with her passive, but it's too big of an investment on something that isn't good in teamfights.

Llanite1 votes

LB lets you pull sustainable DPS on diver/tank who goes after your carry. With Luden, you're essentially useless after the initial QER.

If you stick around to shield/peel for the carry/waiting for CD, there are plenty of opportunities for AA.

MisterHealYoGirl1 votes

But if you're waiting on cooldowns, you don't have any lich bane procs.

Llanite1 votes

You have one from QER and a 2nd from shielding the carry if diver shows (for love of god, do not w the tank)

Bemapon1 votes

Going with what you mentioned, I agree that item 3100 is good on Akali, diana, fizz, AP ez and ekko. However if you are trying to decide which to get between Lich Bane and Ludens, you need to look at the individual game. Do you want more burst or more sustained damage. Ludens is most likely better for burst where lich bane can proc multiple times in a fight.

As far as AP ez goes. I play a good amount of Ez bothe AD and AP. If you are going AP, Lichbane is going to be a better pickup than Ludens simply because of how well it synergizes with his Q. Often times I will find myself building both.

Lugg1 votes

Ludens is more popular for the waveclear. You can buy it first and quickly get enough gold with it to get Lichbane as well.

LadyRenly1 votes

lich bane is for people who have autos that hurt, ludens is more for somewhat waveclear/extra poke. they're not really similar

Fiveofswords1 votes

they are quite different. lichbane adds a new burst to a spell rotation (aa) and is bursty. echo is to increase your ability to kite basically

MLDzXnRRR1 votes

Lichbane is better with more AP... Ludens can be rushed as waveclear and poke item.

Sire Hippington1 votes

You forgot one off the bigger pros for Ludens: hits 4 targets! this increases the total damage per proc alot in teamfights and for waveclear.

Overall, i honestly think LB can use a buff, outside of very few champs that heavily synergies with it(like Fizz), it's rarly a great pickup, especially since ludens. The proc still is strong, but the item packs poor stats to back it up compared to the goldcost and the risk it has. I don't really get why Ludens gives twice the ms of LB, even though LB is the item that needs specific positioning to work(getting into AA range, which isn't taken for granted on mages). LB puts you in a higher risk than Ludens, but Ludens gives the better defensive stats(ms is a powerfull defensive stat,e specially if you have a range-advantage)

Even on champs that have natural synergie with LB, i more often than not get Ludens instead, simply because it works better as a rushed item, is far less risky to make use off, offers waveclear and doesn't really fall short in what it offers in teamfights due to aoe and the tendency of useing all spells as fast as possible in a teamfight instead of tieming them around the spellblade procs wjile also granting better stats, especially 5% more ms. Only if I plan on Splitpushing, LB seems a reasonable choice, as i most likely will only fight one enemie, so i can spellweave rather than trying to burst as fast as i can and gtfo, and LB does damage buildings, a big pro you forgot.


I think LB should recive a small buff, like giving the same ms as Ludens other options would be a mana-refill vs champs(think of runeglaive), so it works as a mana-sustain item for champs that synergies well with it, or adding some defense to it, like a **small **shield if you hit a champ with the spellblade. I wouldn't mind to pay some more gold to compensate the later ideas.


about some points from your pro/con list:

'much higher AP ratio' and 'very strong mid-late game' are somewhat redundant, so are 'lower base stats than a Luden's' and 'not a very efficient first item' aswell as 'better for long-range harass champions' and 'safer to use passive for anyone with at least one ranged ability'

very strong on champions with other on hit effects

LB has no synergie with on-hit, thats a somewhat wrong corelation. LB is strong on champs that naturally use their AAs alot(or abillitys that proc on-hit), as useing the spellblade-procs means no aditional risk to their usuall playstyle. Champs with on-hit simply happen to use their AAs alot.

LB is strongest on champs that can either use the aditional singletarget burst to one-shot targets(fizz), or can weave spells and AAs in a pattern that allows frequent use of the proc without changeing their usuall playstyle to much.

More from Gameplay

More by Eedat