Hybrid Items Rework [Concepts]
By hybrid items I am just focusing on Hextech Gunblade and Guinsoo's Rageblade here. So hybrid items in the past will either be overpowering and not that great because of their hybrid stats and hybrid champions would need low ratios for they do not get super strong when they build a hybrid item. So my ideas will make these items have more of an identity and a more clear role and purpose to them which will be having them as more for on-hit builds; Hextech Gunblade will receive a mild change, while Guinsoo's Rageblade will be slightly more dramatic. (AP Varus anyone?)
Hextech Gunblade: Recipe: Needlessly Large Rod (1250g) + Hextech Revolver (1200g) + Vampiric Scepter (800g) + 250g = 3500g
Statistics: +100 Ability Power +25 Attack Damage +UNIQUE Passive: Heal for 20% of damage dealt from all sources of damage (one-third of this effect for multi-target spells). +UNIQUE Passive: If your total Attack Damage is greater than your Ability Power then deal an additional 10% Attack Damage on-hit as magic damage. If your Ability Power is greater than your total Attack Damage then deal an additional 10(+15%AP) on-hit as physical damage.
Guinsoo's Rageblade: Recipe: Needlessly Large Rod (1250g) + Recurve Bow (1100g) + 650g = 3000g
Statistics: +60 Ability Power +30% Attack Speed +UNIQUE Passive: Gain +4% Attack Speed on-hit for 6 seconds which stacks up to 10 times for a maximum of +40% bonus Attack Speed. Upon reaching 10 stacks your basic attacks deal a bonus 4% of their target's maximum health as magic damage on-hit. +UNIQUE Passive: Gain +4 Ability Power and +1 Attack Damage on-hit and on spell cast for 6 seconds which stacks up to 10 times for a maximum of +40 Ability Power and +10 Attack Damage.