Some buff that I think Bard would appreciate

Tails Doll··1 votes·350 views

So, I've been playing bard a lot the last week, and noticed a few problems with him.

First. Burden of knowledge. His first 3 chimes spawn at 0.50 (2 chimes) and 1.40 (1 chime) if i recall correctly. The game will spawn them near your location at those specific times. This can give away early invasions (they will most likely spawn near the enemy jungle) and fucks up your positioning, since you dont want them to spawn to far away from your lane/jungler. What I do is I sit behind inner turret at this times so they spawn near me and my jungler so I can leash.

How to buff it. Make the first two chimes ALWAYS spawn at your jungle AND at the same side. Sometimes they spawn in the mid lane. This will help with early invades, get his two first chimes no problems. Leave second spawn as it is, so if he late invades, the thirds chime has a chance to spawn at the enemy jungle, BUT make it so it cant spawn behind inner turret line (It will spawn at blue not at wolfs).

Second. Chimes stop spawning UNDER turret range. I cant begin to count how many times a chime has spawned under turret range. This is extremely dumb, I'm fine with them spawning NEAR turret range, but not when they spawn UNDER mid inner turret range, that's just dumb. At the very least, stop making them spawn under two turrets, that should work.

Third. MS buff from passive. Either make it decay like Jinx AS buff, so I dont lose my 5 stacks when I'm a pixel away from the next chime, or buff it so when I get 5 stacks it either last till I enter battle, or it lasts a few more seconds.

His Q. It's really hard to use, I think you should either buff missile speed, or buff it so that with each rank the second part (the one that checks for a unit/terrain to stun you) has an increased range. Personally I think buffing the missile speed would be enough, right now its really hard to hit it unless they are already stunned/coming out from your E or simply walking directly towards you.

His W. Heal is too low at all levels and Mana is too high early. I get that his passive gives him Mana, but honestly, his heal is barely noticeable, I would suggest some sort of stacking mechanic, where you can spawn Shrines on top of each other, making them stronger and giving some mana back, or simply buffing the numbers. Right now the best use I have found to them is the MS buff, it's great to give your initiator a small MS buff to reach the target or leaving 2 or 3 in your lane when you are roaming/getting chimes so that your ADC gets that MS to get out of any engage. The heal is honestly a joke, sure it sorta helps, but when I see an ally getting a fully stacked Shrine and his HP barely moves, I die a little inside.

His E and R are fine.

EDIT: it's 0.50

4 Comments

Aeolian Melodies1 votes

HIS Q IS HARD TO USE???

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHHA OH GOD NO YOU DIDN'T HAHAHAHAHA OH GOD MY SIDES STAHP.

You literally toss it in the creep wave when the enemy is around for a CS and get a stun for tossing a skillshot in their general direction rather than legitimately hitting it like every other linear skillshot in the game. Just fuck off.

Tails Doll1 votes

[{quoted}](name=Aeolian Melodies,realm=NA,application-id=3ErqAdtq,discussion-id=j9d6OdE8,comment-id=0000,timestamp=2015-08-09T16:35:20.701+0000)

HIS Q IS HARD TO USE???

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHHA OH GOD NO YOU DIDN'T HAHAHAHAHA OH GOD MY SIDES STAHP.

You literally toss it in the creep wave when the enemy is around for a CS and get a stun for tossing a skillshot in their general direction rather than legitimately hitting it like every other linear skillshot in the game. Just fuck off.

So is Leona's. Have you played Bard? His Q is so fucking slow it's really hard to hit it when the enemy is not brain dead retarded and actually tries to dodge.

Also nice feedback.

Aeolian Melodies1 votes

[{quoted}](name=Tails Doll,realm=NA,application-id=3ErqAdtq,discussion-id=j9d6OdE8,comment-id=00000000,timestamp=2015-08-09T16:45:14.334+0000)

So is Leona's. Have you played Bard? His Q is so fucking slow it's really hard to hit it when the enemy is not brain dead retarded and actually tries to dodge.

Also nice feedback.

Leona's Q is her auto-attack stun.

I suppose you mean her E which is a snare, dashes her to the enemy's face, and actually needs to hit the champion to get the CC.

As for Bard, I don't see what's hard in using a skillshot that you don't need to actually land on your intended target. As a Nami player I'd love to get stuns off whiffed abilities to!

Tails Doll1 votes

[{quoted}](name=Aeolian Melodies,realm=NA,application-id=3ErqAdtq,discussion-id=j9d6OdE8,comment-id=000000000000,timestamp=2015-08-09T16:47:10.603+0000)

Leona's Q is her auto-attack stun.

I suppose you mean her E which is a snare, dashes her to the enemy's face, and actually needs to hit the champion to get the CC.

As for Bard, I don't see what's hard in using a skillshot that you don't need to actually land on your intended target. As a Nami player I'd love to get stuns off whiffed abilities to!

Dude, the Q can only hit two targets, it's easy to miss at max range, the stun is hard to pull of against someone with brains.

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