Can we please fix Galio's interaction with walls?

Jbels··31 votes·13,442 views

I'm getting extremely tired of trying to dash in tight quarters of the map only to get stopped an inch after starting because I got caught on some invisible edge I can't even visually perceive. Okay? Thanks.

5 Comments

season10balanced6 votes

Agreed, this happens even if you don't actually see the model hitting the wall :(

ßlameMyADC1 votes

It's not just the model not hitting the wall. Of course there's instances where u can argue "alright that ability hit me max range by an inch", but holy moly, there's been, few but some situations where some spells absolutely did not hit at all visually. Either Riot messed up hitboxes or the spells don't represent where they are going to hit you properly.

FireDrizzle1 votes

You're asking for walls hitboxes to be fixed, which wont happen before a map update. Galio is stopped by clipping walls because he cant pass them like Gragas. I suppose the wall hitboxe were not or were less of a problem when they created the game Bard Bard Bard Bard Bard Bard

I Smell Pizza1 votes

The game is actually 2d, when its moved to 3d it can get confusing to see where things are hitting

Jbels1 votes

[{quoted}](name=I Smell Pizza,realm=NA,application-id=3ErqAdtq,discussion-id=j8ep5JVN,comment-id=0002,timestamp=2019-10-20T11:00:53.347+0000)

The game is actually 2d, when its moved to 3d it can get confusing to see where things are hitting

I'm not confused about the dimensions of the game. I'm confused why Galio's charge is being stopped short when it shouldn't be just because they needed his dash to not go through walls, which is confusing enough already, considering that should be a feature he already has in light of all he's lost thus far. No more safe channeling on W, can't flash W anymore, so on.

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