now that top lane bruisers are being buffed, can someone at riot please take a look at garen?
im not even asking for number buffs or ability reworks here, just do some tweaks and improvements to make his kit less clunky and we can see how it goes from there.
ive already asked for this in the past. but im going to list these again.
1. sit down and take a look at the targeting mechanism of villainy.
who made the most amount of kills on the enemy team within 5 minutes has proven not to be enough of a reliable metric to always filter out the largest carry threat on the enemy team. you have more stats youre tracking every game that you could work into the ability. from raw stats on enemies like ap, ad, to dps, to burst, to most gold, to which items the enemy has. there is a lot of room for improvement here. all it takes is for someone to be willing to put in the time and efford to tweak the mechanic and find a way to weight these factors against each other to make villainy hit the proper target.
if you find that you cant really make the auto targeting work, look into alternatives to let him apply villainy himself to a target and see what other changes are neccessary to compensate for this ability.
**2. remove the lock out of his w during the q animation. **
this can be problematic in certain cases. a lot of champions have the ability to instantly cc garen during the time the q animation plays. let us activate w during decisive strike, so we might be able to parry these abilities.
**3. speaking of his q animation. **
again, please just let the animation speed up with garens level, so its not as limiting as a play making tool around midgame anymore. during the early lane phase, the slow q is fine as it can provide counterplay for his opponents in lane. but at later game stages the counterplay to garen should be more strategic oriented and to deal with him as a team
4. reduce the deactivation timer for his spin from one 1 full second to 0.5 seconds to make prepping caster minions to lasthit under turret easier.
i can understand why you might have put it at a full second. its probably there so new players dont just mash the e button and accidentally deactivate the spin immediately. though id argue that half a second is enough of a safetly, there might be other ways around this. maybe it would be possible to include certain options in the control menu next to the smartcast button. a checkbox or something similar that activates button spam safety mechanisms for new players and experienced players can turn off. something like this might be useful for other champions aswell like
with his ult and could end up as a general game improvement for new players, without building these into champion kits and limit more experienced players.
just look into what you can do to make his kit more fluid and it might actually be enough of a buff for now. tweaks like this can make a huge difference as weve seen from other champions in the past.
q and his w which is a very similar case of an empowered auto attack with a slow animation. if he can activate his w during his q animation and the q still connects, i dont see a reason they cant make it work on garen from a technical side.
can do the same with his q and w. though both animations are so fast, that its hard to tell and doesnt really make a difference anyway.
