Make veigar's ult a global skillshot

jjookkeerr··20 votes·2,473 views

that will make him fun and healthyVeigar

29 Comments

Ser Safir10 votes

Why not give a champ 4 impossible to land abilities and a useless passive?

jjookkeerr2 votes

[{quoted}](name=Ser Safir,realm=NA,application-id=3ErqAdtq,discussion-id=j5grivFA,comment-id=0001,timestamp=2015-03-08T01:55:12.983+0000)

Why not give a champ 4 impossible to land abilities and a useless passive?

sarcasm

Ser Safir3 votes

{quoted}

sarcasm

I was playing along with u

Audiomancy8 votes

Oh, I know this one!

It's Zed, right? He needs compensation for DFG's removal too!

IcyPepper3 votes

You're right, he could use some compensation.

DisasterSola3 votes

[{quoted}](name=Ser Safir,realm=NA,application-id=3ErqAdtq,discussion-id=j5grivFA,comment-id=0001,timestamp=2015-03-08T01:55:12.983+0000)

Why not give a champ 4 impossible to land abilities and a useless passive?

Passive: Evil step Veigar ignores terrain (except player made)

Q: Baleful spear Veigar shoots an evil spear of balefire 15 units wide 2000 units foreward, gaining 0.1% scaling and base damage per unit traveled.

W: Balefire meteor Veigar marks up to 5 zones 75 units wide (each mark costs 40 mana). After 5 seconds or all five zones are chosen a metoer will fall, dealing base damage+1.0AP

E: Same

R: Balefire beam Veigar shoots a beam of pure energy foreward 7500 units. Enemies within the beam take 1% of their maximium health as true damage per second. Holding down the button increases the duration. 60 mana per second. Veigar cannot move while using the beam.

Thryale4 votes

honestly, with some iteration, that'd be a pretty cool kit for a champ!

do me a favor and try coming up with a new E to fit the kit :D

DisasterSola1 votes

{quoted}

honestly, with some iteration, that'd be a pretty cool kit for a champ!

do me a favor and try coming up with a new E to fit the kit :D

E: Baleful light/Baleful mark Bathes all nearby champions (800 diameter) in a baleful light, slowing them by 0%, increasing by 10% up to 70%. Using the ability again will consume the effect of baleful light and 'mark' champions. Marked champions are visible by all for 10 seconds. 75 mana to cast baleful light 75 mana to cast baleful mark.

@above Dont be a sourpuss dude. No champion has a passive that actually allows them to ignore terrain. its an extremely powerful ability xD

Thryale1 votes

it's interesting, but I don't see how it synergizes with the rest of the kit. What's the benefit and/or point of gaining vision of the enemy with this champ? Also, why did you only choose a slow as this champ's only form of cc? Especially when he lacks any form of self defense and escape tools.

Also, if we were to seriously iterate up what was initially a tongue in cheek kit, I'd agree that the passive is not only completely broken, but like the suggested E, doesn't synergize very well.

I really like the overall theme you have going tho. Long range artillery with heavy emphasis on guerrilla tactics and zone control.

I also have a question about the Q. Does it stop on first target struck or does it pierce? And what would it projectile speed be like? (slow(morg), fast(ez q), very fast(jinx zap))

Also, I've got a really interesting idea for the W, what if it was a toggle of sorts. when you turn it on, you can right click to place the markers as much as you want (maybe up to a cap) each marker placed consumes X amount of mana the moment you place the marker, but the marker stays until you "toggle" the w again. Once toggled, all the markers will have an animation for about .5 secs then all strike the targeted area simultaneously.

Thoughts?

DisasterSola1 votes

{quoted}

it's interesting, but I don't see how it synergizes with the rest of the kit. What's the benefit and/or point of gaining vision of the enemy with this champ? Also, why did you only choose a slow as this champ's only form of cc? Especially when he lacks any form of self defense and escape tools.

Also, if we were to seriously iterate up what was initially a tongue in cheek kit, I'd agree that the passive is not only completely broken, but like the suggested E, doesn't synergize very well.

I really like the overall theme you have going tho. Long range artillery with heavy emphasis on guerrilla tactics and zone control.

I also have a question about the Q. Does it stop on first target struck or does it pierce? And what would it projectile speed be like? (slow(morg), fast(ez q), very fast(jinx zap))

Also, I've got a really interesting idea for the W, what if it was a toggle of sorts. when you turn it on, you can right click to place the markers as much as you want (maybe up to a cap) each marker placed consumes X amount of mana the moment you place the marker, but the marker stays until you "toggle" the w again. Once toggled, all the markers will have an animation for about .5 secs then all strike the targeted area simultaneously.

Thoughts?

Dude, if you wanna make a serious, viable kit out of this then go for it. If you want, we can even do a champion concept together. Q is like a useless nid spear thats incredibly hard to hit, but when it does hit, its possible to do absurd amounts of damage. a fifteen diameter projectile is stupid small. 2000 range makes it nearly impossible to use properly.

Upon thinking, baleful light should just be baleful mark and baleful mark should greatly increase damage from balefire. Like 15/30/45/60/75% for the duration of balefire. Or we could turn it into mobility, but the point of it is immobility and high damage.

In making a viable passive, ive come up with "Rod of balefire"; All damage from veigar adds a stack of balefire. When within 175 range veigar attacks with his rod. Balefire deals his level in damage for ten seconds per stack. when the enemy is outside 175 range, the next basic attack will "explode" and deal veigars level times the number of stacks while consuming balefire.

Thryale1 votes

I can see ppl using the q as a fog of war snipe ability. I could also see it gaing speed the further it travels.

As for the passive, I don't really see how it works with his focus being a long range poke mage. I like the idea of an eternal flame, but that'd be a bit close to brand's passive. :/

If we were to make a champ concept out of this, I'd say we could go with a deamon mage approach. A wizard apprentice screwin around with his master's stuff, accidentally summons a deamon and get's possessed. Slowly has his mind eaten away etc. etc. Instead of balefire we can go with hellfire, unless you wanna create "balefire" as a evil green flame. (hellfire would be more orange-y)

I could see the Q modified to a 1500 range skill shot that leaves a trail of flames on the ground that persists for an annoyingly long time (but with minimal dmg, and could probably apply a 10% slow) Are you overly attached to the ramping mechanic? or would you be okay with flat dmg?

DisasterSola1 votes

{quoted}

I can see ppl using the q as a fog of war snipe ability. I could also see it gaing speed the further it travels.

As for the passive, I don't really see how it works with his focus being a long range poke mage. I like the idea of an eternal flame, but that'd be a bit close to brand's passive. :/

If we were to make a champ concept out of this, I'd say we could go with a deamon mage approach. A wizard apprentice screwin around with his master's stuff, accidentally summons a deamon and get's possessed. Slowly has his mind eaten away etc. etc. Instead of balefire we can go with hellfire, unless you wanna create "balefire" as a evil green flame. (hellfire would be more orange-y)

I could see the Q modified to a 1500 range skill shot that leaves a trail of flames on the ground that persists for an annoyingly long time (but with minimal dmg, and could probably apply a 10% slow) Are you overly attached to the ramping mechanic? or would you be okay with flat dmg?

Nah, im not attatched to anything. The reason for the damage ramp is because the range is so high and the projectile is so small. Its just a more difficult nid spear.

If you actually want to make a concept, lets move on to a different medium :P Like google or chatango.

Cerberagon1 votes

Baleful force: flashes target 100 spaces directly towards or away from (let's just call this guy Bob), dealing no damage, and stunning the enemy for 1.5 seconds.

That a good enough E to fit the kit? And it's also a supportish, just like normal Veigar's E!

KaisadiIIa11 votes

Passive: Evil step Veigar ignores terrain

We already have a champion like that, it's called Vi.

Chaotic Reks1 votes

you mean Nidalee?

flibitydoo7 votes

that sounds like a counter to fountain karthus

Kuroi861 votes

Well... at least he could still be touted as an anti-mage. No mage would ever go near the front line again so long as Veigar exists.

Myles JT1 votes

One shotting the enemy mage as soon as they respawn will become a thing. That sounds great! :D

SmknWdl1 votes

yay so you can one shot the squishy full ap inside their own fountain... I LOVE IT!!!

warpenguin5551 votes

not even trolling with my yes

Mechanizen1 votes

Go die?

No for real. The ap ratio of ult has been nerfed (From 1.2 to 1.0) but, now his R deals as damages as his W... So... Now, one of these spells (W and R) is useless... I'm glad RIOT will do something.

Cerberagon1 votes

Sure, make a more powerful, On-hit-effect AOE carbon copy of Karthus ult. And while you're at it, make Zilean's passive global again. Seriously though.... This would be awesomely over powered.... Rito, plz!

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