Ashe Changes
I think Ashe is very solid, what I am changing is granting Ashe additional utility and changing some numbers around to help her against mobile champions.
Focus (Passive): Upon not attacking for 3 seconds Ashe gains focus stacks every second [same thing] at 100 Focus atacks Ashe's next basic attack will critically strike and gain +200 units bonus range.
Frost Shot (Q): Passive: Ashe's basic attacks apply stacks of frost for 2.5 seconds. Upon 3 stacks on the same enemy then the next Volley on those enemies will consume the stacks of frost and stun the enemies for 0.75/1/1.25/1.5/1.75 seconds.
Toggle OFF: Ashe's basic attacks gain 20/40/60/80/100 units bonus range.
Toggle On Cost: 8 Mana per basic attack Toggle ON: Ashe's basic attacks slow her targets by 30/37.5/45/52.5/60% for 1 second.
Volley (W): Cooldown: 14/12/10/8/6 seconds; Cost: 60 Mana; Range: 1200 units [Same thing, but the cooldown has been adjusted to make room for the stun interaction]
A very nice buff to Focus to make it more unique outside of just being a guaranteed crit for your first shot, now with the extra utility in range just emphasizes Ashe as a long bow user. The big changes are to Frost Shot having increase interaction with Volley with having a stacking system and Volley can consume the stacks to stun eligible targets, the stun will greatly help against mobile champions. There is now decision making to this spell and more utility by creating an option between bonus range or slowing basic attacks. The slow change is to help Ashe against mobile champions with a more powerful slow while hopefully creating better counter play with a much lower slow duration.