S - , S , S + rating should be taking less LP loss in a lost match.
"Team game." "Team game." "Team game." "Team game."
Okay but how does that relate to matchmaking as a individual stand point ? Team game would mean in theory i am queuing with the same people over and over, but no i am a solo player who gets different players each match. I am a player who sometimes can win lane but gets one rotten fruit in my tree that spoils the rest of the fruit. Playing to just reach an S rating?? players want to win ! not lose their matches cmon get some common sense up in there... everyone WANTS TO WIN, TO BE A LEGEND. Why hasnt this been added already ? can a few less LP loss for a solid performance really have people walking with sticks and torches to riot? get real man this easy addition will help players settle in they're right MMR or league. If a player had a large participation and good cs and kda , warding etc which is all part of earning a S rating. Who's to say the S rated performance doesn't deserve to go vein in a lost match ? Lower elos in some of the matches i get "teamwork" is non existent i love team work just not in the elo where it is found unfortunately. Another variable in MMR and a damn good one if you ask me. And you cant abuse this for no one knows when they're going to get an S for sure anyways till AFTER the match so try again.
EDIT: you would lose maybe 17 or 16 LP instead of 19-21 that is not such a crazy difference for getting S rating is hard already and you are never actually guaranteed the knowledge knowing you will get an S at the end.