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The thing youare missing with this is
A)the game doesn't exist in a static lane. If you are push the enemy to his turret, you will not be able to easily hold on to stacks or get stacks when he is hugging turret. This leaves you more vulnerable to ganks. Also, this makes it hard to do a good tower dive.
B)When hugging your own turret the same is true, you wont have stacks and you are easily tower dived.
C)You are very vulnerable to a surprise assassination, making moving through the jungle a lot more dangerous
D)You will often arrive at team fights with no way to stack to Blood Rush before the fight starts, which destroys any chance of being an engager.
So now he can't split easily
He can't dive turrets
He can't defend turrets
He is easier to gank
He is not as effective as an initiator
AND his 1v1 dueling is not as good
WHY are you even arguing against us about Aatrox. You are completely wrong on so many levels. Just stop dude.
A) You can auto the minions once every 3 seconds or so. That's not gonna push it too hard, especially before TIamat, as you have no AoE and won't be using E to push. In fact, that should line up fairly well with last hitting.
B) True, but like I said, your ult should pop it instantly. Also, that's part of the counterplay - denying Aatrox the ability to stack it up. Otherwise, if they can't keep you from minions, you'll be healed up completely and you'll get passive stacks. Aatrox was always like that, tbh. So is Trynd and Olaf and similar.
C) That is indeed true. A tankier build, the one they're encouraging, right now, however, won't be oneshot, and will probably have time to stack their passive.
D) Ult. It gives 20% for each person hit - Q+E is 40%, ult hitting 2 people is 80%, now one W damage auto gets you to full.
Well, he can split alright, just staying at 3 stacks. The stacks will fall off between waves, however, so he'll just have to be careful about fighting anyone when he's not at 3 stacks.
He can, if he doesn't get kited. He'll have his passive up as long as he's in combat. Also, it's got a shorter CD than before, I think.
He's melee with only 1 AoE ability, of course he can't. Tiamat helps, though. Hit the melee minions, E+Tiamat the ranged ones.
Only if you're not ready at 3 stacks.
How so? Getting to full Blood Well fairly reliably as long as you hit more than one person with it is far better than it used to be. Blood Well itself is only slightly weaker than a full Blood Well before the rework in terms of AS, and now it also grants extra base AD.
Yep. He's more of a tankier champion now. Duelists tend to be damage based. However, his tank fighting is far better than it used to be. He'll heal more and also he gets to use his Blood Well for a long, long, long time, literally however long the fight takes, as long as he stays in combat.
Which levels?