can we buff towers please?

lolipopevelynn··98 votes·2,716 views

i know u guys have some backdoor fetish over there after watching so many xpekes, but this is now getting annoying. towers mind aswell not exist if a team is even slightly ahead.

i dont get why you guys nerfed them so hard. no reason at all.

41 Comments

DevlinCrow15 votes

They seem like inflatable turrets that shoot bananas. Give them increased resistances and enough damage to make it so any champion cannot 1v1 them

JAGMAG3 votes

but then it would bring back the season 4 wave clear turtle until someone gets an ace and baron meta which was boring and awful

Partholonian5 votes

{quoted}

but then it would bring back the season 4 wave clear turtle until someone gets an ace and baron meta which was boring and awful

That will never come back with the S5 dragon and baron changes. And even if it did, it wouldn't be as bad as what we have now (most games decided before 20 min, late game champs useless unless they are just plain OP and have strong early games in addition to strong late games).

Lady Hammerlock1 votes

{quoted}

That will never come back with the S5 dragon and baron changes. And even if it did, it wouldn't be as bad as what we have now (most games decided before 20 min, late game champs useless unless they are just plain OP and have strong early games in addition to strong late games).

that would be Vayne if the meta wasn't so spellcasty

Pikmints8 votes

How about reducing the amount of damage minions deal to turrets (80% of their AD)? Keep their base values the same so they push and hit champions the same as they do now, but make it so that unless the enemy champion actively attacks the turret it's going to take a little longer for it to fall.

If someone hugs the turret during laning phase, odds are they're not able to safely cs from outside of their turret. Reducing the damage minions deal to turrets makes possible mistakes early on less punishing and gives them more time at their outer turret to farm up. It also gives the opponent more of a distinct choice, to actively push to get the turret or extend the period of time you'll spend against your opponent gambling that they'll give you more of an advantage that you could spread to the rest of the map once you leave lane. If this seems like it may be too abusable, it could be tied to those new minion pushing mechanics where minions on the winning side will push faster, but deal less damage to turrets.

EpicByAccident1 votes

It would still be better than it is now. Champions can tower-dive to easy, it's low risk higher reward. And late game they're so squishy they're being destroyed in a matter of seconds and do nearly no damage to tanks + the current professional scene is pretty retarded as well, teams sieging a turret at 5 minutes, why even bothering to put a turret there. The solution is rather simple:** turrets need to do true damage to champions while still doing physical damage to minions. The health and resistances of first tier turrets needs to be increased further before the 8 minute mark or they should give the first tear turrets the legendary guardian mastery (+x% resistances for each nearby enemy champion)**. The health and resistances of second tier turrets needs to be increased drastically, or make them scale ( after x time +x%hp/x%resist). And to be honest they should lower the damage mages do to towers as well, the damage they're able to do to a turret is just ridiculous at the moment. While these changes would make the average game last a bit longer I think it would improve the quality of the games.

MisterHealYoGirl1 votes

Towers already do true damage to minions, actually. Just worth pointing out.

CppL3 votes

after early game turets do 0 dmg.I saw today mundo tanking turet ,just for fun for like 15s.After that he run away with full hp.he was hp reg more than a turets was doing dmg...like wtf.I know that you have to protect turets ,but still this is dumb.

Giga Kahuna7 votes

the problem is mundo can do anything and run away with full health

Ariel the Cruel4 votes

You haven't seen Galio tank turrets, have you? He actually gains health. Especially against inhib turrets.

MunchCrunchLunch1 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=j1UfpGJE,comment-id=00010001,timestamp=2016-01-06T00:50:51.223+0000)

You haven't seen Galio tank turrets, have you? He actually gains health. Especially against inhib turrets.

nasus with an okay amount of stacks can take turret down. WITH NO MNIONS AROUND. at all. and i think xin zhao can because of the passive not sure. but i mean i tank turrets all day and they are extremely weak. the closer you get to the nexus the weaker they get. idk why i feel that

Ariel the Cruel1 votes

AP Xin can tank turrets pretty much by the time he gets sated devour.

UrPalAl2 votes

When people say LoL towers are weak:

I remember...

Jupıter1 votes

Pepperidge Farm remembers.

UrPalAl1 votes

I think I kinda hate myself for how fast I got that joke.

Niaphim2 votes

I agree with OP but disagree with explanation in comments. Buffing tower tankiness is just wrong, because in that case an assassin can roam for ages, fail as much as he wants, return to his lane with few to several kills and still have his tower alive. Bad plays are not punished.

Damage, on the other hand, is something to be looked at. Buffing flat damage is probably not a good idea either, because it would break interaction with minions (3 hits for melee, 2 hits for casters), so it should be champion-specific. AS or AD bonus when attacking enemy champion would be nice imo.

EpicByAccident1 votes

It would not break the interaction if the tower would do true damage to champions while still dealing physical damage to minions

AdanChristo1 votes

where do these people come from? dont you get that weak towers are good for the game? dont you think Tencent analyzes the effects of their changes? they are moving League to a new direction and they dont give af about ur opinion

darapier171 votes

why? Why do turrets need to deal more damage

lolipopevelynn2 votes

{quoted}

why? Why do turrets need to deal more damage

i dont think they need to deal mroe dmg flat out, but they DEFINITELY need to be alot more tankier atleast against single champions. the more champs that are around the more armor and def the tower decreases in.

basically they need to be buffed in a way that a single champ like trynd or jax cant solo 2-3 towers in 3 mins or less if left unattended to.

if they did need to deal more damage tho then it needs to be against tanks solely. such as more armor shred and/or %max HP damage. that would be a good buff aswell. squishies like APC or ADC already gets rekt by tower shots if they stay under it too long. its tanks that do not see towers as even an existence really.

BoundaryBreaker1 votes

Downvote farming ahoy! Here, have another!

lolipopevelynn4 votes

{quoted}

where do these people come from? dont you get that weak towers are good for the game? dont you think Tencent analyzes the effects of their changes? they are moving League to a new direction and they dont give af about ur opinion

weak towers are awful for the game. do u know why? because towers give GLOBAL gold. taking 4 towers in the first 10 mins of a game snowballs a team ridiculously hard, you dont understand.

EpicByAccident1 votes

Actually game developers should give a fuck about what the community thinks about the changes they make, else they would lose a shitload of players.

Akeydel1 votes

Hi! just saw your 'mind as well' and wanted to put this out there, hope it helps!

Xenos111111 votes

Riot seems adamant about making turrets useless and ignoring all player complaints about it. I've seen countless of these buff turret threads with 50+ upvotes and not a single Rioter comment.

Ariel the Cruel1 votes

It's a balancing act. People used to complain about turrets being too hard to take down which made games last forever.

Partholonian2 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=j1UfpGJE,comment-id=00040000,timestamp=2016-01-06T00:52:20.854+0000)

It's a balancing act. People used to complain about turrets being too hard to take down which made games last forever.

It's good, even necessary, for turrets to be weak at 45 minutes. It's OK for them to be kinda weak at 25 minutes. Right now they're weak at 5 minutes and that is not good.

The whole system of early vs. late game champions and items is balanced around the game length. A substantial change to game length will make half the items and champions in the game overpowered or underpowered because of how their power curves interact with the game length. Too short games are also less fun and epic feeling.

P.S. I've only been playing 2 years or so, so I haven't seen any time when turrets were legitimately hard to take down. But they haven't always been as complete pushovers as they are this season.

lolipopevelynn1 votes

{quoted}

It's good, even necessary, for turrets to be weak at 45 minutes. It's OK for them to be kinda weak at 25 minutes. Right now they're weak at 5 minutes and that is not good.

The whole system of early vs. late game champions and items is balanced around the game length. A substantial change to game length will make half the items and champions in the game overpowered or underpowered because of how their power curves interact with the game length. Too short games are also less fun and epic feeling.

P.S. I've only been playing 2 years or so, so I haven't seen any time when turrets were legitimately hard to take down. But they haven't always been as complete pushovers as they are this season.

pretty much this 100%. late game champs like Veigar Cassiopeia whos entire kit is built around late game can barely function because games simply dont last that long. most games are won in litterally the first 5 mins now, and if a game actually goes beyond 40 mins then both teams are doing something HORRIBLY wrong...

ARequestOfDeath1 votes

i used to think no they don't need to be nerfed until i played jax http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2053680468/211569127?tab=stats

i got 3 towers destroyed by 17 minutes just because the olaf left lane.

MeleeNuke1 votes

Yes, I am really tired of being 1v1ed under a turret at full hp.

Jabberwöcky1 votes

we got an easy double kill at 6 minutes with our bot being braum + trist, and i was xin.

We took it down with no problem around 6:20.

Mundo1 votes

Give towers a Bork !

GlockHammer1 votes

Champions are doing more damage than ever, these new masteries have had that kind of effect. Thus it's easier than ever to towerdive if you're even slightly ahead, I'm not for making the towers do more damage, but some added utility or intelligence wouldn't be bad imo to balance out the fact that champs simply do more damage.

Spoofghoul1 votes

MAKE IT POSSIBLE TO UPGRADE TOWERS !!!

Like we had with blackmarket minions

Parceval1 votes

personally, I think they should have a "zone of control" like poppy. where a person can dive INTO a tower, but can't dive OUT. Forcing assasins to think twice before brainlessly killing someone under them. They NEED some kind of a powerful FIRST strike ability, and a zone of control makes sense to me.

LostSoul6661 votes

Yesterday i proceeded to tower dive an enemy yasuo as shen. The yasuo unleashed his combo and ignite on me, flashed away further under the tower, and i STILL managed to kill him and escape. I know I was playing as a tank but it still should have been at least a trade...

Proficiency1 votes

No, the point is if you win the lane, you should push the tower. If the tower doesnt hurt anymore, time is up for that tier. Fact is, winning lane just means more now

LiziLOL1 votes

ez fix, 50%reduced damage taken if no ally champion is around

lolipopevelynn1 votes

{quoted}

ez fix, 50%reduced damage taken if no ally champion is around

but then all u would need is a jungler like udy/yi to still melt towers.

it needs to be something like -10% dmg reduction per nearby ally champion. so -40% dmg reduction when all 5 members are present.

HoodRatTingz1 votes

Makes it challenging for the opposing team.

I like It

just my opinion

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