crit changes may make the stat more melee friendly

Big Lincoln·5/3/2018, 12:15:13 AM·1 votes·730 views

just thinking about it, the main reasons melee champs have usually avoided crit is because they can't >usually< go the full ADC path that would let them damage tanks (e.g whisper pen and 80% crit etc) and because it doesn't often let them get tanky enough to survive a grouped fight to begin with. with Infinity Edge changing its purpose towards DPSing down tanks with a true damage conversion on crits, and being able to get slightly more crit with fewer items, could this change?

as a rough example build, you could now run something like item 3031 item 3046 item 3047 item 3026 item 3156 on a good chunk of auto-based fighters who can use all of these stats to good effect, with good damage, decent survivability, and some wiggle room for last item depending on the champion/rune setup; Conqueror users might not need to buy a pen item at all. in lieu of lifesteal, most fighters already have innate durability through sustain or shields, so you can pick up a item 3035 upgrade in your build if you lack innate pen or want to double down, or you can grab a tank item to make yourself harder to kill. OTOH most fighters also have in built steroids, so you might not need build so heavily into offense yourself.

i think it might be a viable build path for fighters to better handle tanks in the coming patches.

1 Comments

LilxPaprika5/3/2018, 1:04:12 AM1 votes

maybe but you'll be more vulnerable to picks and you're team would suffer more without a front line. that said ADCs will not depend as much on a front line as before as they too could build something similar to that.

GA can easily offer little value if their tanks can push your team back from protecting your reviving corpse. Overall I prefer these changes as I found roles needed to differ only so much. just because you have ranged attack shouldn't mean you're your team's carry.