Kindred rework concept!
While kindred is one character... Lamb and wolf are two; Wolf is the one who hunts those who run from death, and lamb is the one who comes to claim those whose time is up. Her current kit doesnt do that theme justice, and id like to propose a change to that.
Passive: Lives end: Every ten minions, monsters, and champions grant a stack of lambs march. Large monsters grant two, epic monsters five, and champions 10. Lambs march: Increases basic attack range by 25, up to 625. Grants 1 movement speed per stack on hit for 1 second. Grants +5% attack speed per stack up to 100%, ignoring the attack speed limit. Grants +1AD, up to base AD.
R: Wherever lamb went/Wolf was sure to follow
0 mana
1s cooldown
Active: Swaps the active attacker between lamb and wolf.
While wolf is the active attacker, basic attacks apply grievous wounds.
While lamb is the active attacker, basic attacks ghost her for 1 second.
Lamb: Q: Unchanged
W: Lambs respite 50/60/70/80/90 mana 20s cooldown Active: Lamb blesses an area around her, giving herself and allies 25/30/35/40/45% increased healing and granting herself 50/70/90/110/130+0.1AD health on hit.
E: Death follows 80 mana 8s cooldown Active: Lambs next basic attack deals an additional 60/80/100/120/140+0.6bAD physical damage and penetrates 0.6/0.7/0.8/0.9/1.0tAD armor.
Wolf: Q: BORK (i couldnt think of a good name...) 60 mana 5s cooldown Active: Wolf howls at a target enemy, dealing total AD as physical damage and fearing them for 1 second. If the target has greivous wounds, they are also afflicted with Wolfs prey Wolfs prey: Damaging an enemy stuns them for 0.1 seconds
W: Unchanged E: Unchanged