Buffing tanks directly is the best way to fix them

Cloud273··41 votes·13,193 views

So, a lot of people are saying that tank items are weak right now, and while I don't disagree with this I don't think think buffing their items is the best solution. The problem with buffing tank items is that they get abused by bruisers (Jax, Udyr, Darius, etc) when they're strong (hell, we've even seen assassins build tank items when they're strong), and the real tanks in the game are still weak. Buffing their base armor/mr/health or scaling armor/mr/health is a better solution to this problem. Tanks will have the stats they need so they don't die in 2 seconds.

112 Comments

LankPants18 votes

I'm of the opinion that the best way to go about this would be a general damage reduction and not just a buff to tanks. The issue isn't just tanks dying too fast, it's everything dying too fast.

That probably ends up being a small buff to tanks overall, they may still be slightly weaker than average but they'd be better and once the game's in a more palatable place we could always go back and look at tanks/tank items again anyway.

ChaosReyn6 votes

Well, get ready...apparently season 10 is going to add MORE damage, weaken the epic monsters a bit, give the chance for TWO rift heralds in one game, and royally shit on bot lane by nerfing their exp gain while buffing every other role's exp gain. Especially jungle's exp gain. Ready for the jungle to be lv 6 when you're lv 3 again, boys?

Oh...and also, an AD support item, cause Pyke totally needs a better way to get gold and damage with his killstealing, gold-sharing ultimate letting him get all his AD items faster than the enemy ADC by mid game.

https://www.youtube.com/watch?v=IXAnqW-1EEQ

Abibyama II4 votes

The only damage increase I see is ADC items. Lethality got nerfed in most situations, conqueror got nerfed, Kleptomancy got removed, the drakes and the elder stat sticks got nerfed and mountain got defensive buff.

All I see is tank buffs lol

Hügö1 votes

You know that there is more lethality when building 2 items compared to now?

RyzeRework1 votes

There isnt you can build duskblade and ghost blade and get about 30 lethality now you just get 20

Hügö1 votes

There is. When you get to your 2 item build in season 10 you get 3 more lethality for free with their "set bonus".

RyzeRework1 votes

So your getting less still no? Basic math tells me your getting less

Hügö1 votes

Right now with duskblade and youmuus you get 39 lethality. In preseason from the items duskbalde and youmuus you get 29 lethality + Drakthars Arsenal bonus of 2 lethality items which grants +13 lethality is 42 = 3 more lethality for free.

Tayzzer1 votes

tbh nerfing bot probably buffs tanks because you are reducing the enemies sustained damage

The Bad Touch1 votes

Sustained damage hasn't been needed to kill tanks in like 3 seasons. Mages/Assassins burst them down like everything else.

FlameHalbrdOkido1 votes

they have AD support items so they can assist other types of AD supports, and new AD supports in the future since botlane has more support and carry champ diversity now

but back to the discussion at hand i would agree that tanks need defense buffs, and the game needs an overall dmg nerf, on the plus side i think we are also getting new support items that will help tank supports

RyzeRework1 votes

Ashe MissFortune Quinn Senna XinZhao ? Maybe something like this

FlameHalbrdOkido1 votes

theres others as well like Sion, Panth, Lee Sin, Yorick, J4, but honestly i hope they simply start making more AD scaling supports, bc i like playing AP champs in botlane as carries, and the support role needs more diversity, they have been doing well to make the role more attractive

RyzeRework1 votes

I even think as far as kill lane killing champions. Like brand zyra are consider kill lane for high damage but what about a zed hes got good poke (no peel outside a slow) I think a perfect world everyone can be played anywhere

FlameHalbrdOkido1 votes

Zed could be played as an ADC, not as a supp tho

Cloud2733 votes

{quoted}

I'm of the opinion that the best way to go about this would be a general damage reduction and not just a buff to tanks. The issue isn't just tanks dying too fast, it's everything dying too fast.

That probably ends up being a small buff to tanks overall, they may still be slightly weaker than average but they'd be better and once the game's in a more palatable place we could always go back and look at tanks/tank items again anyway.

You're right but let's be honest, Riot isn't going to nerf damage. We've been begging for years and our please fall on deaf ears every time. Even if we can't convince Riot to nerf damage, let's at the very least try to make it so tanks don't die as fast.

Dingding1233 votes

On the flip-side, tanks dying less quickly right now will give them more incentive to initiate for their teams before their carries get whittled down by siege or are assassinated. Meaning more teamfights WILL happen. Win-win!

floo2 votes

{quoted}

I'm of the opinion that the best way to go about this would be a general damage reduction and not just a buff to tanks. The issue isn't just tanks dying too fast, it's everything dying too fast.

That probably ends up being a small buff to tanks overall, they may still be slightly weaker than average but they'd be better and once the game's in a more palatable place we could always go back and look at tanks/tank items again anyway.

Only buffing tanks would result in the worst of both damage and tank meta. Squishies get os anyway and fed tanks just steamroll.

Corvega10 votes

Tank items need to be adjusted, not necessarily buffed. They need to be made stronger but also more expensive, both the components and completed item and there needs to be more options available for both tanks and fighters. Now, some fighters ARE supposed to be building some tank items, and if those fighters become too strong because they become unkillable while still dealing lots of damage then that is just power creep's fault and they need to be readjusted.

PlsRitoRepairS109 votes

Or we can also give tank items some conditional effects, depending on their stats and whole idea of dmg. Examples:

  1. Gargoyle Stoneplate is a great concept of an item. It gives you pure defensive stats, and also on active it makes you tankier, but also punishes your dmg. Is this item good? Not really, but I do believe that this is great example of tank-itemisation philosophy. So maybe let's give Thornmail an active which increases your "thorn dmg", but reduces your attack speed, or something like that.

  2. Afterschok isn't an item, but it's great example of free-tank stats for everyone. Right now basic resist and armor is toned down, but scaling with bonus armor+mr, and also bonus dmg will be scaling with BONUS health, which is great for tanks. So if we know how to repair problematic item...

  3. Malphite have hp scaling on his passive and armor scaling on his W and E. So maybe instead of giving him sick ap ratios, we should focus more on armor/hp/mr scalings for tanks? Tank items can be very dangerous because of bruisers, assasins, mages, etc., but if we keep those items weak, but also give tank champions like Maokai a brand new scalings which will allow them to benefit from those items, while brusiers or assasins with just a dmg ratios would consider those items trash, then everything should be ok.

  4. The only tank atm that benefits from tank items is Ornn, because he have +10% more armor and mr from items, and also he can upgrade 2 tank items in midgame fpr himself... and those upgrades are giant.

Ragnaveil1 votes

{quoted}

  1. Malphite have hp scaling on his passive and armor scaling on his W and E. So maybe instead of giving him sick ap ratios, we should focus more on armor/hp/mr scalings for tanks?

I've been saying this for the longest time. Sure, that means if Sylas steals their ults he wont get much out of them but that it itself is a easy thing to fix (called giving independent AP ratios for each ult instead of giving him a conversion for AD ults and full ratio for AP ults)

The Bad Touch1 votes

It's not more annoying than actually having a Tank Malphite/Amu/Leo/Nunu ect on your team and Sylas just being a better version of them all game.

The Bad Touch5 votes

No hands down the best way to buff tanks.... is to globally lower damage.

Cause let's be real here... https://www.youtube.com/watch?v=pebEONk7TSY is silly.

Nyarlathοtep2 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e,timestamp=2019-11-06T05:57:01.031+0000)

No hands down the best way to buff tanks.... is to globally lower damage.

Cause let's be real here... https://www.youtube.com/watch?v=pebEONk7TSY is silly.

Very VERY stupid of an example. Tanks do indeed have trouble tanking. However the above video is plainly wrong. Ornn has NOT mastercraft mr item. He has, from what i can guess an 55 mr item and at best merc boots. You need much more to tank evelynn late game. Evelynn also has both an mr shred and max%hp dmg in her e.

The Bad Touch3 votes

Here is the issue my dude. As a tank sometimes it's difficult to build against certain team comps. In this game I was Ornn into a Lucian top that lane swapped with Jihn/Pyke. Eve was a non issue until she picked up a Quadra and collected an absurd amount of shutdown gold. (Thanks Riot for shutdown gold.)

Regardless of what you might think 4700 HP and 141 MR should PROBABLY bit a bit more durable than 3 non ultimate skills from an assassin.

Until tanks can actually "tank" some damage there is zero reason or ANYONE not a tank to bother with even a single defensive item.

Why do you think items like RoA/Ryali's/Frozen Mallet have completely disappeared from the rift? The HP on them is literally just wasted gold budget. They don't add a single hit to the amount of damage you can absorb. They fact they you seem to think a Tank needs 5k hp and 300MR to live through a single AP assassins burst damage... says a lot for the state of the game.

Thefrostyviking1 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e00000001,timestamp=2019-11-06T17:39:27.934+0000)

Here is the issue my dude. As a tank sometimes it's difficult to build against certain team comps. In this game I was Ornn into a Lucian top that lane swapped with Jihn/Pyke. Eve was a non issue until she picked up a Quadra and collected an absurd amount of shutdown gold. (Thanks Riot for shutdown gold.)

Regardless of what you might think 4700 HP and 141 MR should PROBABLY bit a bit more durable than 3 non ultimate skills from an assassin.

Until tanks can actually "tank" some damage there is zero reason or ANYONE not a tank to bother with even a single defensive item.

Why do you think items like RoA/Ryali's/Frozen Mallet have completely disappeared from the rift? The HP on them is literally just wasted gold budget. They don't add a single hit to the amount of damage you can absorb. They fact they you seem to think a Tank needs 5k hp and 300MR to live through a single AP assassins burst damage... says a lot for the state of the game.

The problem with your little video is simple really.

First up, Eve´s W dropped your MR to 98 or something if i recall right, then i´d guess that a voidstaff drops that to 58 which is 38% damage reduction.

Her E also does max HP damage, 175 (+ 4% (+ 2.5% per 100 AP) of target's maximum health) if empowered at max rank.

Assuming she was fed and had 700 AP then that´s 21.% max HP damage just from that there which when stacked with say Lichbane would enable a 1500-ish hit against a high HP target who doesnt have much MR like we saw in the video too.

So the issue is that you only had 1 MR item but you should have had 2, because assassins have their damage(and builds) adjusted around the targets having a bit of resistance but not a ton of it.

Well in my own opinion it´s ....unfortunate, that a tank is not really a tank unless they have something like Rammus W.

The Bad Touch1 votes

Then maybe she...... shouldn't have those things? I mean that's basically the point being made here dude. Damage... is too high.

Also that wasn't 1 MR item that was 1 1/2 being built into two. Again the situation in that game dramatically changed do to a single team fight. Eve went from basically irrelevant... to finishing a Void and buying Deathcap in a span of 4 minutes. The big threats up until that point were primarily Jhin/Pyke and to a lesser degree Lucian. Hell the only reason Lucian wasn't more of an issue was an early armor stack and keeping him behind in lane.

Yes in an ideal world I'd want something like 4000 hp and 300+ MR in this situation... I'd have lived with ~35% HP remaining. I get this. What I don't understand how why champions need to be able to burst 65%+ of a tanks health without even using an ultimate. It's not like Eve is the only one doing this either.

Tanks won't be more than Support CC bot's again unless they can actually take a few hits.

If you have the option of a guy that can dive in,CC one or two people for 2 seconds, then die in 2 seconds, or a guy that can dive in, get a double kill then die in 1 second... which do you pick?

RyzeRework1 votes

Yeah but eve can also get 1 shot by a tank it's pretty simple. You didnt play around the 2 seconds of time saying hey your ganna fucking die lol. It's not like that thing pops up and your dead. It even shows the direction she is

The Bad Touch1 votes

The fact that you think an Ornn can one shot anyone.. shows you have absolutely no idea what you are talking about.

RyzeRework1 votes

I dont think you play ornn then

Nyarlathοtep

{quoted}

I dont think you play ornn then

I think that YOU dont play ornn. And it make sense. You have only 3 ranked games with ornn.

Ornn does have damage. However it hardly counts as one shot since it takes a very long time. His q has a delay, his e has a delay, his w has a .75 duration before it brittles, his ulti has a delay. Hell even his aa have a big delay. One shot means shittons of damage in a very small timeframe. Aka veigar style.

The Bad Touch1 votes

Everyone under the age of 25 seems to think "one shot" = just killing someone these days.

Thefrostyviking1 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e0000000100000000,timestamp=2019-11-06T20:33:50.206+0000)

Then maybe she...... shouldn't have those things? I mean that's basically the point being made here dude. Damage... is too high.

Also that wasn't 1 MR item that was 1 1/2 being built into two. Again the situation in that game dramatically changed do to a single team fight. Eve went from basically irrelevant... to finishing a Void and buying Deathcap in a span of 4 minutes. The big threats up until that point were primarily Jhin/Pyke and to a lesser degree Lucian. Hell the only reason Lucian wasn't more of an issue was an early armor stack and keeping him behind in lane.

Yes in an ideal world I'd want something like 4000 hp and 300+ MR in this situation... I'd have lived with ~35% HP remaining. I get this. What I don't understand how why champions need to be able to burst 65%+ of a tanks health without even using an ultimate. It's not like Eve is the only one doing this either.

Tanks won't be more than Support CC bot's again unless they can actually take a few hits.

If you have the option of a guy that can dive in,CC one or two people for 2 seconds, then die in 2 seconds, or a guy that can dive in, get a double kill then die in 1 second... which do you pick?

My point was that eve would not have done so much damage if you had enough MR so that even post reductions you´d have about 100 left x)

That number is what i´d call the breaking point, but Holy damn that Eve seems to have snowballed hard though.

As for the state of tanks, the issue i raised at the end is the fact that we have a few ones like say Rammus, Mundo or sejuani who have these powerful defensive steroids or can easily use item 3193 , this serves to make them take a ton of damage before they drop.

Meanwhile some other tank like Ornn dies waaaaay faster because he doesnt have anything nearly that good, and thus we have a massive gap in tankiness between tanks which is quite a bad thing really because damage has been tuned against those really tanky ones.

The Bad Touch1 votes

Here is the thing.... I would need 342 MR to get over 100 effective MR vs an Eve.

(342)(.65)(.6)-33 = 100.38 That's with item 3020 item 3165 item 3135 and Rank 5 Eve W.

It's not a realistic number to hit, and in all likelihood I'd just die to the next Q anyway.

People really don't don't think about how insane some of the numbers are.

Thefrostyviking1 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e000000010000000000010000,timestamp=2019-11-07T01:54:12.905+0000)

Here is the thing.... I would need 342 MR to get over 100 effective MR vs an Eve.

(342)(.65)(.6)-33 = 100.38 That's with item 3020 item 3165 item 3135 and Rank 5 Eve W.

It's not a realistic number to hit, and in all likelihood I'd just die to the next Q anyway.

People really don't don't think about how insane some of the numbers are.

Aight my bad actually here, thought her W did a flat MR reduction, not a % one, nor did i expect it to be as much as 35%.

Seems Riot want her to be hyperscaling x)

The Bad Touch1 votes

Yeah it's actually pretty silly. There are just too many champs running around that invalidate tanks. It's not like you can ban them all. Tanky top laners are just so hard to justify picking right now unless you are last pick and so see one of the MR/Armor shred monsters, or %HP/True damage spam.

As for that Eve a lot of people were kinda giving me crap for my item build on that video without understanding just how little return you get out of MR vs Eve. Best case scenario you get less than 25% of your total MR value VS Eve and you'd need an amount so high you'd be insta gibbed vs Lucian/Jhin/Pyke if you went for it. Really the best thing you can do is get enough MR to get those first 50'ish points of MR that have the highest scaling return... then health stack. Sure she has %HP damage as well, but that's a fairly small part of her total output.

Basically I could handle her burst up until she pick up a few kills on a bad Baron fight then I was pretty much dead no matter what I built. Kind of the issue I was talking about. The only stats that I could build that would let me live through Eves entire combo "note that she wasn't even using her Ulti here" would be in the order of 5k HP and 350+ MR.

That would leave me with basically zero armor. I went for the better returns on armor values vs mr values, and the higher HP pool to make Pyke Ulti less of a concern.

Nyarlathοtep1 votes

As a tank sometimes it's difficult to build against certain team comps. In this game I was Ornn into a Lucian top that lane swapped with Jihn/Pyke. Eve was a non issue until she picked up a Quadra and collected an absurd amount of shutdown gold. (

Well shit. Thats how the game works. You cant avoid this phenomenon. Still the 2nd item when there is a major ap threat is always ALWAYS the mask. It gives good stats and a passive that works with you rather well.

Regardless of what you might think 4700 HP and 141 MR should PROBABLY bit a bit more durable than 3 non ultimate skills from an assassin.

Not against someone that has a %mr shred alongside max%hp magic dmg. Im willing to be she even had void. She is designed to assassinate everything. Besides in the end, damage outscales defense.

They fact they you seem to think a Tank needs 5k hp and 300MR to live through a single AP assassins burst damage

Again. The assassin in question has %MR SHRED alonside MAX%HP MAGIC DMG. There would be something very VERY wrong if such an assassin couldnt assassinate a tank. This is only exclusive evelynn.

The Bad Touch2 votes

{quoted}

Not against someone that has a %mr shred alongside max%hp magic dmg. Im willing to be she even had void. She is designed to assassinate everything. Besides in the end, damage outscales defense.

Again. The assassin in question has %MR SHRED alonside MAX%HP MAGIC DMG. There would be something very VERY wrong if such an assassin couldnt assassinate a tank. This is only exclusive evelynn.

These lines I think sum up the mentality difference between older LoL players and the new generation. It also sums up why so many of us have quit.

"Designed to assassinate everything" "Damage outscales defense" "There would be something very VERY wrong if such an assassin couldnt assassinate a tank. "

^League 2019 folks.

If Offense outscales defense and assassins can assassinate everything.... why the flippin fuck should we play tanks? This is exactly why threads like this exist.

The first two tanks on the "highest play rate" list for top lane.. are Shen at 2.88% (9th for top lane)and Malphite at 2.27%(16th for top lane) Want to take a guess what the highest win rate Malphite top build is? You guessed it... full AP. Also lets be real here... Shen is only picked due to his Global ulti... you could slap it on any other kit and it would still be picked.

Nyarlathοtep

These lines I think sum up the mentality difference between older LoL players and the new generation. It also sums up why so many of us have quit.

New mentality? When did i say this is acceptable? Dont put words in my mouth. I just stated a fact. A champ with such qualities must kill tanks.

^League 2019 folks.

Even older i would say.

If Offense outscales defense and assassins can assassinate everything.... why the flippin fuck should we play tanks? This is exactly why threads like this exist.

Supposedly offense outscales defense because games have to end eventually. Besides it makes sense, kinda. The game advances because they (structures and champs) take damage.

Also why play tanks? Well because you need someone to be on the frontline. To keep the enemy away from the carries. Juggernauts (and other fighters) can do it to some extent. But they get highly outscaled in fights from tanks. Tanks in theory should be oke even if they fall behind in lane. Fighters have to get ahead to be useful in teamfights (with some exceptions).

Malphite at 2.27%(16th for top lane) Want to take a guess what the highest win rate Malphite top build is? You guessed it... full AP

Definitely. As long as he has higher ratios than mages, he will be picked to play as a bad assassin.

The Bad Touch1 votes

I think you are misunderstanding what "scaling" means.

If 5 minutes in Tank-A has a combat value of 100, and Bruiser-A has that same value of 100. Then at 35 minutes those values shouldn't be 500 and 1250.

There needs to be lower damage, and more proportional damage dealt. If an ability does 15% of a health bar 8 minutes in.... it shouldn't be doing 60% at 30 minutes in if both parties are even. It just makes for these silly fast ability dump teamfights where everyone just spans shit in a general direction, and whoever has the better comp wins.

Once upon a time focusing tanks was geneerally a bad idea.. but sometimes you had to due to how disruptive they were. Now you just drop'em in 3-5 abilities.. so everyone just plays front to back. Span shit on the nearest guy and clip it for a highlight reel.

It's lame dude.

TwitchInMyPants4 votes

Have you not noticed how many times Riot has nerfed durability mechanics in favor of buffing damage in tank kits?

You're literally asking them to keep doing what they're doing.

PaffWasTaken3 votes

Tanks already have some of the biggest raw stats in the game. They presently have an hard time because of how bloated damage is overall. The several nerfs to bruisers in general already make them in a far better position, bloating their stats even more without waiting a little will just result in some early S5 shenanigans. You mention the moments when damage dealers such as assassins abuse tank items, I also remember times when tanks abused damage items because they were so bloated stat-wise that they didn't need to build full tank anymore. Hell, it was already happening with Malphite and he is finally getting nerfed for it, not even mentionning the occasional jungle crit DrMundo that happened some weeks ago.

Blaxonec3 votes

Just asking. Do you really want the tank meta ? In my opinion the tank meta is the noob meta. Mistakes are not punished. You run into 5 man team as mundo and go away with 1/2 health. Game length becomes 40+ minutes (good luck with the climbing in ladder if you dont play all day long). For real I remember the times when a fed tank just comes and he feels like a fukin raid boss. You fight ONLY him 20+ seconds and then some random Soraka R makes you want to quit the game. Games were boring. The only good thing was the teamfights. There could be 1m+ teamfight that passes thru so many phases... it was intersting to play that. Also hmmm pro play was to fukin boring to watch. Farm till the end of the game, no one kills no one and so on.

Now you need more skill because only 1 mistake can cost you the lane phase or cost you the game. You need to be more aware of how things works. You really need to watch the minimap and ward properly because a gank in most cases will blow you up. Before that was the adc meta if I remember correctly. Adc get 4 kills and GG , game is kinda over, he will stomp everyone. You dont want that too.

Today problem with league is not really the damage in my opinion. Its the new kits that dont have a real counter play. For example Rengar if he get 1 lethality item and has 2+ kills his ulti will always guarantee a free kill so he can scale even more. Or Akali Nocturne Zed they are all broken in some way. Not their stats, its their kits + lethality. No one should be able to solo one shot you.

If someone can blow you up under 0.5 seconds then this champ needs a light rework.

Mages are also busted but then dont have such mobility except Ahri which is on her ult which is fine. Mages are fine, their items are OP.

Its just that assassins are the real problem. Their kits are toxic and most of them have too little counter play. If its going to stay like this at least they need to fall off really hard as the games go. Currently game length is about 25-30 minutes. So they will want to close the game before 20. After 20 they need somehow to be gutted down even if they are fed. Currently assassins are monster in late game because of their mobility and blowing up the real late game monster (adc , or at least they should be).

Need Gold 4 Tent3 votes

A Mundo SHOULD go into 1v5 and come out alive, but then he shouldn't be killing any of the 5. In their current state, tanks can do neither.

Blaxonec2 votes

[{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=00110000,timestamp=2019-11-06T08:19:16.300+0000)

A Mundo SHOULD go into 1v5 and come out alive, but then he shouldn't be killing any of the 5. In their current state, tanks can do neither.

And you dont see any problem in that ? Yes Mundo SHOULD, tanks shouldnt. Imagine damaged toned down and tanks become viable. 4 tanks + 1 healer and you dont even need the healer. Just 5 man rush into enemy doing low but continues dmg and no one of the tanks dying.

This guys is really like URF. You wanted it sooooo bad. Riot delayed this as much as they can because they knew its not ok. They gave us ARURF. Then they realeased URF and forums exploded with negativity towards it.

Game like league cannot be balanced. There will always be some OP champs, OP class or something like that. Thats because the game is updated 2 times a month. The point of league is not to be balanced. Its crucial for players to adapt to changes. A game that is not updated is a dead game.

Hi im 123 votes

give tanks defensive scaling buffs so items actually matter on them, or just nerf last whisper and void

Sirsir3 votes

And Riot, remember we are buffing THEIR TANK STATS, not their DAMA-

R: Got it buffed the damage on Rammus ult. Tanks fixed!

Hügö2 votes

The thing is when tanks will get a 1 armor buff people will come crying for because it will make a tank meta....

Daddy Ants2 votes

Tanks aren't as bad as people are making them out to be.

They're viable and can win games.

Devilreaper XIII1 votes

{quoted}

Tanks aren't as bad as people are making them out to be.

They're viable and can win games.

yeah, they don't realize we are in a damage/tank meta simultaneously, there are champions that can go 2-3 tank items and dominate with the same damage any other champion does, the only drawback is attack speed, but its not too big a deal, i mean, either you die in a split second by burst damage or it takes about 3 seconds with hard cc on your arse -.- top pick champions include tanks like, leona/gragas/nautilus/rakan/pyke and blitzcrank, 3 are hooks and 1 has hard CC stun, the other 2 have hard knockup/knock away CC and stun with utility, and the damage they can cause .o.

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