Enchantments Jungle
Okay so with Cinderhulk (I guess Devour is in this category too) being for late game investment items then perhaps Warrior and Magus enchantments can be more unique and also be items for more late game investment power to be on par with Cinderhulk (and Devourer, but a very tiny amount of champions can use this enchantment).
Warrior Enchantment: Recipe: Tier 2 Machete (850g) + Pickaxe (875g) + 525g = 2250g
Statistics: +30 Attack Damage +Passive: Increase bonus Attack Damage by 25%.
Magus Enchantment: Recipe: Tier 2 Machete (850g) + Fiendish Codex (820g) + 580g = 2250g
Statistics: +50 Ability Power +10% Cooldown Reduction +UNIQUE Passive - Death Magic: Increase Ability Power by 25%.
Rabadon's Deathcap's UNIQUE Passive will also be named to Death Magic so that these items cannot stack, but the greater passive takes priority which is Deathcap's being at 30% Ability Power rather than 25%
First off the Warrior passive is only BONUS Attack Damage and not TOTAL; so the passive is only effective if you build AD items. The reason to why Magus has CDR and Warrior does not is because Attack Damage is more effective than Ability Power despite % values favouring Ability Power over Bonus Attack Damage, the fact that Attack Damage can be on spells and basic attacks out weighs this strength that Ability Power would have so to equalize the items Magus gets CDR while Warrior does not; plus it would be cool to see more mage junglers. Overall having the enchantments being late game based rather than early game based makes it for other champions can get power from the jungle rather than the Lee Sins and Lee Sins.
Enjoy the ideas! ~ Stacona