Can we please make Sivir live up to her theme? (A Rework discussion thread)
Let's all be honest here: putting winrate and popularity aside and looking at her kit you have to admit that her abilities are kind of... lame. Both in complexity and in internal interaction. The only reason she is even strong (or at least viable, not sure about her current status) is purely because of stat boosts (attack speed from W mostly and movement speed).
But her theme could be so much more than just a walking ball of stats that resembles a Xena parody... It starts with the fact that her lore and her title are completly out of touch. She's the leader of a group of shuriman bandits, greedy and brutal and always working for the one who pays most. How the hell does her old title of a "Battle Mistress" even fit into that? That's just a relict from the time they made her and we all know that Riot's champion design kind of sucked sometimes back then, especially compared to the releases of the last two years. They made a Xena-Parody and strapped some weird weapon and clunky boomerang mechanics onto that (a mechanic that
also has, but in a way better functionality).
Not to mention that massive waste of potential. You have a character with an unique weapon that has potential magical properties (it was the sealing key for Xerath's tomb, that might explain the spellshield ability as it absorbs magic) and yet there is nothing in her kit that would translate this into an unqiue combat style apart from one lame skillshot and a stat boost for right-clicking.
But since lore is in a bit of a mess now anyways (still waiting for the full shurima lore btw... we were promised it woulod come "after Bilgewater... well still waiting), let's focus on the gameplay aspects:
The passive is completly unnoticable, Q feels absolutly lame to use (and looks kinda weird), W could be scrapped entirely (oh hey I suddenly duplicate my weapon out of thin air and make them bounce everywhere. Is there even logic in that?), Spellshield is fine, could use some interaction with the rest of the kit tho and the ult could use some love too...
Now, let me stop my nagging so I can now list the reasons why people actually like playing this champ:
1.) The utility ultimate is unique among marksmen. 2.) Spellshield (no further comment here, explains itself) 3.) The "I'm gonna fuck you up" - button, in this case W. 4.) Her trademark Q, but it's kinda lame in the current version.
Going from these four points I started working on a better version of her current kit that would fit her better while also trying to turn her into the awesome and dangerous person her lore describes her as.
Passive: Bandit's Tax After killing an enemy Sivir can channel next to the corpse to gain X bonus gold at the end of the channel. If it is disrupted by enemy champion damage or cc zero gold is awarded.
A simple thing that should bring something unique to league, as we have not a single character that interacts with the corpses of champions. Also she's a bandit always greedy for the gold. Just be careful your greed does not get you killed ingame...
Q: Crossblade Throw Sivir throws her weapon in a curved line, damaging all enemies the blade passes through before returning to her. While the crossbalde is in the air, Sivir uses throwing daggers to attack, but they deal less damage. Her movement-speed is increased while she is not weighted down by the weapon.
An improved version of the Q that is no longer just some weird "back and forth"-projectile, but works more like a real boomerang. Also, the alternative attack just makes sense. You just THREW AWAY YOUR MAIN WEAPON. How the hell are you supposed to attack with it when you just threw it away? However, this limitation allows for buffs in other areas.
W: (Couldn't think of a good name, will add one later) Passive Part: X movement speed upon basic attacking. Active: Reaches out with the crossblade and rotates it at rapid speed, turning it into a murderous semi-melee weapon. Cannot be cast while Q is active.
This is the new "I'm gonna fuck you up"-skill I mentioned earlier, taking over the function as a replacement to the current W which she doesn't need as the Q should be enough for her poke&waveclear. For this skill I want the goryest and bloodiest VFX Riot can come up with, as this will be one fucked up, dirty, and brutal move, perfectly fitting for someone like Sivir.
E: Spellshield Sivir creates a magical barrier using her weapon and gains X mana when the shield is broken. When the blade is in the air during Crossblade Throw, the weapon immedeatly returns to Sivir, dealing bonus damage to all enemies in its path and grants her the shield upon arrival.
Barely any functionality changes, just added some interaction with her Q. In combination with the new W this skill pretty much exists to fuck assassins over. Another reason why I like it ^^
R: (Same name problem here) Summons a sandstorm that increases the speed of allies and decreases the vision of enemies inside, but deals no damage. Can be channeled to increase area and duration, instant-cast only boosts Sivir and allies close to her. Inside the storm the channel time required for Bandit's Tax is halved.
So, here we have a little trick that Sivir learned after her encounter with Azir. Sure, she's no ascended nor can she summon soldiers, buildings or entire cities... but she can at least cause something a simple as kicking some sand into the enemies faces - in a slightly bigger scale. Thsi allows epic engages, but also quick getaways. The two things her ult is also doing now, but with a bit more impact.
So for the "charging" of the storm: first it effects a cricle around her, some charging means the circle slightly grows before expanding in one direction, similiar to Nami's ultimate.
So this would be my concept for a short ranged but deadly markswoman with Sivir's theme. Also, maybe one should change her title to "The Storm of the Desert" or something epic like that. Her current one just doesn't make any sense...
With this version I tried to give her some bit of complexity while trying to keep her core identity, both in lore and gameplay aspects...
So, what do you think of these ideas? Criticism? Ideas? or just questions to his this is supposed to work? Just put all that down here ^^
EDIT: Because someone misunderstood it: the W is supposed to be a short active spell. Not some reverse Kayle W. You deal massive damage in an small area right next to you - that's what I thought about it.
Play pattern I thought of: Q out -> call blade crossblade back with E -> shred their faces with W. Perfect against squishy targets that are stupid enough to come close to you ^^