Dr. Mundo Passive Rework- An Actual Adrenaline Rush

Meep Man··2 votes·1,125 views

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Passive- Adrenaline Rush Innate: Dr. Mundo receives 0.4/0.5% (upgrades at Level 13) increased healing and 0.25/0.4% Slow Resistance (Level 13) for every 3/2/1% of his max health that he is missing, gaining up to 13.2/20/50% increased healing and 8.25/12.5/40% Slow Resistance. Levels: 1/7/13

I feel like this would not only be a little buff that Dr. Mundo could use right now, but it would also help give Dr. Mundo some relief from the oppression of Grievous Wounds while keeping his healing theme intact. Plus, the added Slow Resistance would help the purple menace go where he pleases.

9 Comments

OurLestrade2 votes

That...! I actually like that idea thematically.

Meep Man1 votes

Yeah, the nice doctor could use it to help him a little. Plus, his current Passive is the definition of boring.

MadManApocalypse1 votes

[{quoted}](name=Chicken Dynasty,realm=NA,application-id=3ErqAdtq,discussion-id=iroKo2jP,comment-id=00000000,timestamp=2017-01-31T00:58:51.171+0000)

Yeah, the nice doctor could use it to help him a little. Plus, his current Passive is the definition of boring.

The only problem though is his HP cost for a max rank Q is 80 hp. His costs already are absurdly high,

Meep Man1 votes

I actually find his Q cost being high to be a net benefit since his makes it to where, with the 8% increased healing from Masteries, he can heal himself for last hitting minions with it. Due to his lackluster early game, that's usually what you will be doing with it anyways in most match ups as well. The only cost I see possibly needing adjustment is his ultimate cost. Usually you want to activate when you are at higher health or near the start of a fight shortly after taking some damage to get it's effect for the full duration of a fight, but the health cost almost punishes you for doing so. In lane it is understandable, but late game it's just a little unnecessary.

Papa Slothy2 votes

it would be cool and solidify him as the berserking tank

Mostro Gallo1 votes

Aside from this being a negligible buff (or a slight early game nerf, and honestly even a lategame nerf because he is no longer rewarded for building hp and parts of his kit would need to be adjusted for the added slow resistance and overall increase in healing power), it is extremely unneeded, especially considering he already gets tenacity off of his W.

His kit is the epitome of cohesiveness, every aspect of it has synergy with other aspects of his kit. Why would you want to change that?

Meep Man1 votes

Because his current Passive is boring and doesn't help solve any of his issues (getting permaslowed by slow users and getting affected heavily by Grievous Wounds). The numbers aren't final either.

EDIT: Since it seemed like a nerf, I buffed the late game numbers.

Matake1 votes

I think Mundo needs a complete work over and VGU.

Meep Man1 votes

Ideally yes, but that is SO far away that they have made new lore for him OVER other people like Singed and Twitch.

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