[Rework Concept] Yorick, the Gravedigger
This was in Champ Concepts earlier, but an automated response told me it belonged here. I didn't want to post it here because it's more of a concept and not an actual gameplay suggestion, but what can I do.
Half the post was a lore entry, though, which isn't relevant to this forum. And it's still basically a rough draft, with a bunch of numbers I can only make estimates on. The ult in particular is really difficult to gauge just in writing up numbers and words.
- Passive: Tireless Toil
Any unit that dies near Yorick leaves behind a small burial plot that lasts for 3 seconds. If Yorick stands on a plot for 0.5 seconds, he buries it and recovers Mana equal to 7 + (1 x Yorick's Level). If the burial plot was from a champion, large minion, large monster, or Revenant, Yorick recovers an additional 1.5% of his Missing Mana.
A way for Yorick to get some mana back that happens to be flavorful with his occupation as a gravedigger. Not much else to say here, it's certainly more engaging than his current passive.
R: Unholy Covenant
Range: 400 (Ground-Targeted) No Cost Cooldown: 35 / 30 / 25 / 20
Active: Yorick calls upon his deathly pact to summon a Revenant to the battlefield at target area after a brief delay. The type of Revenant summoned depends on the previous ability Yorick used. Revenants cannot be healed and they lose 10% of their Maximum Health each second, so each one has a maximum duration of 10 seconds.
Yorick's active Revenant can be controlled using Alt-Click or by recasting Unholy Covenant, but they can't attack structures. Unholy Covenant goes on cooldown once the active Revenant dies, but its cooldown is still tracked in the background; cooldown reduction permitting, Yorick can summon a new Revenant immediately after the current one dies.
- Revenant Stats
Health: 40% of Yorick's Maximum Health Attack Damage: 20% of Yorick's AD Attack Speed: 0.670 (+1.6% x Yorick's Level) Armor / Magic Resist: 15 + (2 x Yorick's Level) Heal Reduction: 100% AoE Damage Reduction: 25% Movement Speed: 300 + (30 x Yorick's Boot Tier)
- The special abilities of the Revenants scale with Unholy Covenant's rank.
- When not given commands, Revenants will prioritize nearby visible enemy champions, chasing them down until they lose sight of their target or expire. If no champions are nearby, they'll target the nearest minion or monster instead.
All of Yorick's summoning was moved to his ultimate, in lieu of his current ult that has basically broken everything in the game at one point or another.
Rather than relentlessly throwing cannon-fodder ghouls, this iteration of Yorick controls a single more powerful revenant at a time. Each of these revenants has their own unique form of damage when attacking their target, as well as a supporting effect to aid Yorick. They can't attack structures for the sake of fairness due to their increased durability.
- Q: Shallow Grave
Range: 175 (AA Modifier) Cost: 35 / 40 / 45 / 50 / 55 Mana Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5
Active: Yorick hones his shovel, resetting his attack timer and causing his next basic attack within 6 seconds to gain 50 range and deal bonus Physical Damage to his target. Additionally, Yorick's other ability cooldowns are reduced by 1 second, doubled to 2 seconds if Shallow Grave kills the target.
Bonus Physical Damage: 30 / 60 / 90 / 120 / 150 (+25% AD)
Revenant of Wrath: The Revenant of Wrath deals bonus Physical Damage with its attacks, and Yorick gains 10% bonus Movement Speed when moving towards it.
Bonus Physical Damage: 20 / 30 / 40 / 50% of Yorick's AD
This skill is largely the same as his current Q on live. Instead of getting a ghoul instantly, though, it reduces the CD on your revenant summons. Moreso if it kills things. Has a scaling mana cost since the new passive grants mana.
The Revenant of Wrath performs identically to the Spectral Ghoul on live, dealing more raw damage than its brethren and also granting Yorick a speed boost. It doesn't speed itself up, but grants Yorick a small speed boost for catching up to its target. Useful if the revenant was summoned near an enemy champion.
- W: Fetid Gloom
Range: 600 (Ground-Targeted) Cost: 55 / 60 / 65 / 70 / 75 Mana Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Active: Yorick stirs the wandering spirits at target 200-radius area, dealing Magic Damage to enemies within it. The spirits then leave a ghastly mist that lingers for 4 seconds. The mist Slows enemies within it, with the slow strengthening over the mist's duration. (The slow persists for 0.25 seconds on enemies that leave the mist.)
If Yorick or an active Revenant attacks an enemy within the mist, the mist's slow on that enemy is increased by 50%.
Magic Damage: 60 / 95 / 130 / 165 / 200 (+80% AP) Slow: 23 / 26 / 29 / 32 / 35% (+2.5% per Half-Second)
_ Revenant of Decay_: The Revenant of Decay Slows enemies within 100 range of itself, and its attacks deal bonus Magic Damage to the target equal to a percentage of their Current Health (max 150 against monsters).
AoE Slow: 12.5 / 15 / 17.5 / 20% Bonus Magic Damage: 3 / 6 / 9 / 12% (+1% per 100 AP) of Target's Current Health
Like Yorick's current W, this skill causes a blast of AoE magic damage. Unlike Yorick's current W, it leaves behind a slowing field instead of a short slow on cast. The slow grows stronger as it drags on, bogging down the target should they remain within it.
The Revenant of Decay, like the Decaying Ghoul, slows enemies near itself. This revenant deals bonus damage to its target based on their Current HP, useful for decaying beefier targets.
- E: Earthen Grudge
Range: 300 (Point-Blank AoE) Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 12 / 11 / 10 / 9 / 8
Active: Yorick plants his shovel into the ground and channels for up to 4 seconds, stirring earth-bound spirits and dealing Physical Damage per half-second to enemies within range. The damage increases by 1% for every 2% of Yorick's Missing Health. If Yorick completes the channel or is interrupted, the spirits arise and Root all enemies within range for a short time.
Physical Damage per Half-Second: 24 / 36 / 48 / 60 / 72 (+20% Bonus AD) Maximum Damage per Half-Second: 36 / 54 / 72 / 90 / 108 (+30% Bonus AD) Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2 Seconds
Revenant of Hunger: The Revenant of Hunger's Attack Speed increases by 1.5% per 1% of Yorick's Missing Health, and its attacks heal Yorick. The healing is halved against minions or monsters.
Heal: 20 / 40 / 60 / 80 (+15% of Yorick's AD)
A completely new ability here. Well, sort of. It's got a lot in common with Morgana's Tormented Soil, actually. Difference is this one is a point-blank channeled effect, and you get a cool rooting effect if you complete your channel or an enemy decides to interrupt you. It also does more damage the more health that Yorick is missing, rather than the health the victims are missing.
The Revenant of Hunger maintains the Ravenous Ghoul's heal on attack, but it now has a flat value in addition to a reduced AD ratio. It also has the nifty bonus of attacking faster the more injured Yorick is, and since Earthen Grudge does more damage in that case, there's some synergy there.
Mostly, this skill isn't a point-and-click harass that heals that gets more heals.
I'm positive I missed the mark on a lot of this stuff, but that's why it's only a concept. It's difficult to play out a concept in your head and imagine how it might pan out, but there may be glaring issues I overlooked. I was more interested in trying to create a flavorful skillset. After all, flavor is the most important part of design, though it shouldn't be at the expense of common design sense. Such is the fate of some champions.