Animations that don’t lie to you.

The thigh guy·3/12/2019, 2:53:22 PM·3 votes·2,466 views

How many times have you clearly been missed by lux’s ult and it still hit you? Because the animation on it is a load of crap.

How about when the Morgana shoots her bind in the polar opposite directions and she STILL HITS YOU.

Ezreal ult

Urgot ult

Ahri q

The list goes on.

I’m all for the animations looking cool af. Morgana’s new bind animations. Absolutely gorgeous.

But you know I’ll take function over something that looks amazing any time.

I understand, you can’t match everything perfectly, so can we have something in the client that actually shows the hitboxes of abilities. Maybe just a box under the animations that shows the potion of it that is the actual ability and not just the animations.

16 Comments

Ralanr3/12/2019, 2:58:39 PM1 votes

Hit boxes in this game are rather wonky. I learned a long time ago that if it looks like it’s barely going to hit me I’m not far away enough to avoid it.

Can’t Neo bullet dodge this shit.

GreyfellD3/12/2019, 3:11:32 PM1 votes

Riot are just bad programmers, you cannot really expect much from the rejects of Blizzard really.

Silly Neeko3/12/2019, 4:00:31 PM1 votes

There is various things surrounding that, that have various effects on when something looks like it will hit and when it does not.

For example: Tristana jumping, https://youtu.be/lngo6BYKm2U

Looks odd yes? And yet when you think about it, it makes sense. The actual hitbox of Tristana is not where her character model is. Same goes for Shen when he dances, or Lee.

Then, you have to account for various size differences between characters.... some have a bigger hitbox than others. There have been times that I have been sure i hit, but it didnt. (There is multiple videos of things like Nidalee's spear going right through someone).

Put everything like this into the same pot and mix it up, and you are bound to have a few overlapping things. Heck, i have KNOWN that my entirety was out of turret shot range... even on bot games so you can SEE the turret range... but its weird because the turret seems to have a bigger range box when fireing rather than when idle.

Drakath20023/12/2019, 5:22:25 PM1 votes

Funny thing is there has been many times when I was definitely out of Morgana bind range but it still hit me but also many times where it definitely hit me but it apparently didn’t lol

Ahri Baka3/13/2019, 1:05:23 AM1 votes

as an Ahri main I approve , her Q hit box is slightly bigger than the animation which sometimes even I get shocked when my Q hits but playing SG and KD/A skins where skillshots hitbox match up with the animation made me clearly lose more games on her Those skins Charm hitbox is much bigger than the hotbox itself

That's why I find more success playing her Arcade skin mostly , the hitbox looks so small and the charm becomes hard to see at times

Sirsir3/13/2019, 1:10:06 AM1 votes

Lux R has a really fat hitbox that the visual doesn't match, take her into practice tool and check it out.

Then theres Thresh Q that somehow weaves between 3 minions in a line and connects to me anyway :(

Alzon3/13/2019, 5:29:43 AM1 votes

This is humor.

Other golems find it to be appropriately funny.

Hohohoho, hohoho hoho ho hoho

ermahgerd lol12/16/2019, 7:21:28 AM1 votes

Sorry to necro this, but it is amazing how most of the replies here and just like "ya just how it is". I can't think of another competitive game where this has been said more. It is getting tiring to get hit with things that visibly are no where near you. I don't mind getting hit by skill shots, but it is impossible to improve when what I am seeing visual doesn't mean anything. Out of all the things in the game this is the one thing that makes me hate the game the most. The inconsistencies in visuals. I just want something to help show me why I am getting hit with things. Doesn't seem to me to be a ridiculous request.