True damage and armor pen

The thigh guy··1 votes·1,397 views

These are the culprits of this damage problem we seem to have.

Armor has become a joke of a stat.

Mr seems to be doing fine? Why? Because it’s reduced by 35% then maybe 30 after that.

So let’s use 200 mr as the example. 200-30 = 170 170*.65 = 115

Let’s look at armor. Black cleaver 24% Lord dominiks 35% 3 lethality items and lethality rune. 60( it higher)

200 - 60 = 140 140*.76 = 106.4 106.4*.65 = 69.1

That’s a pretty big difference. Note this is doing the math is ways to reduce the lowest amounts possible due to me not knowing exactly how they stack together.

The reason this damage fetish is happening is there is way to much pen and shred in the game.

5 Comments

KamakaziGumiBear1 votes

Why is true damage a thing?

Hollowchazz1 votes

I agree Black Cleaver is way too powerful. Garen builds it then goes full tank and just shreds people. Plus his spin builds stacks of BC

Critmaster Garen1 votes

{quoted}

I agree Black Cleaver is way too powerful. Garen builds it then goes full tank and just shreds people. Plus his spin builds stacks of BC

then how come tanks are statistically performing better than garen with black cleaver?

the item is not as strong on him as you think, since % shred doesnt stack well. the most appealing thing about cleaver is its base stat combination and the price tag compared to other options.

a lot of times you just want triforce, because without sheen burst you wont be able to fight a lot of more dangerous and squishier targets.

DerZermetzelte1 votes

Your calculations and values are wrong.

  • Voidstaff gives 40% Mpen now.

  • You can get 33 Mpen from boots and Orb

  • % calculations act before flat

  • -> 200 x 0,6 = 120

  • -> 120 - 33 = 87

  • If you count Sudden Impact, do it for the mr calculation as well. Leaving it out now bc of that hypocrisy.

  • 200 x 0,76 = 152

  • 152 x 0,65 = 98,8

  • 98,8 - 57 = 41,8

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=inQjraUd,comment-id=,timestamp=2018-12-01T03:01:50.679+0000) Tha's a pretty big difference. Note this is doing the math is ways to reduce the lowest amounts possible due to me not knowing exactly how they stack together.

This just became wrong too.

So you are building a fighter or assassin(?) with item 3147 item 3142 item 3814 item 3036 item 3071 , and probably boots? So a champ with exactly 650 health in defense and literally nothing else (except 20 armor/25 mr from boots?) is supposed to stay long enough in melee range for 6 Black Cleaver stacks? Probably not. Or is it a jointventure with a Juggernaut picking Black Cleaver for you, so you can go in and nuke the reduced target?

Also, did you consider that resistances don't scale linear? Shredding/Ignoring someones armor to 20,9% of the original value does not result in an inverse damage increase to 500%. In fact, it's actually at around 212%. And you bought 5 items for that. Any assassin will stop stacking armor penetration at 3 Lethality items or 2 + LDR, because that's already enough to get anyone with 60 armor to an effective value of 0. Maybe they'd get all 3 Lethality items + LDR to fully penetrate 90 armor. But you are sacrificing raw ad in the process. And bursting tanks is only an option when the carries are already useless. But then you are in the face of a tank who does as much damage to you as you to him, but he has 3k+ health.

Pointing out that Wits End exists if you wanna calculate best cases seems like an overkill at this point.

The thigh guy1 votes

{quoted}

Your calculations and values are wrong.

  • Voidstaff gives 40% Mpen now.

  • You can get 33 Mpen from boots and Orb

  • % calculations act before flat

  • -> 200 x 0,6 = 120

  • -> 120 - 33 = 87

  • If you count Sudden Impact, do it for the mr calculation as well. Leaving it out now bc of that hypocrisy.

  • 200 x 0,76 = 152

  • 152 x 0,65 = 98,8

  • 98,8 - 57 = 41,8

This just became wrong too.

So you are building a fighter or assassin(?) with item 3147 item 3142 item 3814 item 3036 item 3071 , and probably boots? So a champ with exactly 650 health in defense and literally nothing else (except 20 armor/25 mr from boots?) is supposed to stay long enough in melee range for 6 Black Cleaver stacks? Probably not. Or is it a jointventure with a Juggernaut picking Black Cleaver for you, so you can go in and nuke the reduced target?

Also, did you consider that resistances don't scale linear? Shredding/Ignoring someones armor to 20,9% of the original value does not result in an inverse damage increase to 500%. In fact, it's actually at around 212%. And you bought 5 items for that. Any assassin will stop stacking armor penetration at 3 Lethality items or 2 + LDR, because that's already enough to get anyone with 60 armor to an effective value of 0. Maybe they'd get all 3 Lethality items + LDR to fully penetrate 90 armor. But you are sacrificing raw ad in the process. And bursting tanks is only an option when the carries are already useless. But then you are in the face of a tank who does as much damage to you as you to him, but he has 3k+ health.

Pointing out that Wits End exists if you wanna calculate best cases seems like an overkill at this point.

Big big big difference. Mages don’t take the lethality rune because 90% of them can’t use it.

And these are all the most built items. Almost no champion build witts end.

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