season 6 death timers in urf...
really? maybe something to contemplate for the next time.
its supposed to be a fast paced crazy over the top gamemode with lots of teamfights and 80%cdr. and were staring at a grey screen for 40 seconds at 20 minutes.
really? maybe something to contemplate for the next time.
its supposed to be a fast paced crazy over the top gamemode with lots of teamfights and 80%cdr. and were staring at a grey screen for 40 seconds at 20 minutes.
Yea this was extremely disappointing. The whole complaint about "I died and enemy took nexus from inner turret" is actually extremely accurate now.
What's funnier is that champions like talon and wukong can take an entire lane's worth of turrets and nexus within a minute if left alone.
Yeah I've had 2 games end at 12-15 minutes (one a win, one a loss). Multiple end before 20. What is the point of a 50 second death timer on URF? lol
I wouldn't be able to win some games without them on urf, we finally kill yi xin other op people that is hard to kill, I like it better in urf makes it beter imo ready for the downvotes
I wouldn't be able to win some games without them on urf, we finally kill yi xin other op people that is hard to kill, I like it better in urf makes it beter imo ready for the downvotes
unless one of them kills 2 of your teammates and then they end themselves. because this is what will happen more often than you killing them once and being able to end.
I had a 90 mins URF game the first time they released it. Back when everyone took revive/teleport.
51 second death timer at 25 minutes. Absolutely ruined the whole hyper-careless-fun the game mode is suppose to be known for, but the death timers kind of started making people care and games are seemingly becoming nothing but splitpush fests.
PBE people complained, but no changes were made.
The nonstop turret dices in URF would be hilarious if it was actually a change of pace from normal gameplay too. I'm happy URF is only here for 3 days and I got to play it on PBE before all the OP picks were found
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=imYdwIAx,comment-id=0005,timestamp=2016-04-23T09:57:41.668+0000)
The nonstop turret dices in URF would be hilarious if it was actually a change of pace from normal gameplay too. I'm happy URF is only here for 3 days and I got to play it on PBE before all the OP picks were found
i literally 1v1ed a turret on heimer. just put his ult turret down to tank it and spammed the smaller turrets until it was dead.
add the overpowered champs that havent been disabled and you got yourself a not very fun gamemode than what it really could be....
The worst part is no access to earlier homeguards...
...Yeah I play Hecarim
I main hecarim out of Urf, but he just hurts my pinky finger in URF :/
me and my teammates actually managed to get from 1st tier turrets all the way to nexus turrets
we did have malz and I was azir.....
Yeah,
is the most OP thing in Urf.
I kinda like the timers really. I don't really care about whether I win or lose in URF, I just want to see how all the champs play. Having games end sooner helps with this.
But you get to TP out every time u respawn so that makes up for it.
DOWNVOTE ME
I hate the longer death timers in urf, and every mode for that matter. I wish we had the really old like 10-second death timers there originally were in urf. That was the most fun and I feel like it's so much less fun without those since you have to be so much more serious instead of just constantly pushing for objectives.
For the first URF, everyone brought Revive and Teleport. You had to double wipe with the instant rez. I think this should be brought back. Games were routinely 20-30 minutes.