didn't even open the link, did you? Lets take a look. I'll show you how you are just trolling and then stop wasting my own time:
**FROM RIOT'S SUPPORT PAGE: **
First, the system places players in the appropriate pool - which is basically the queue (normal, ranked, solo/duo, ranked 5-man team, etc.). Once in the pool, the system starts trying to find matches, with the goal of creating teams that are both made up of players with roughly equal skill and** have a fair chance of winning.**
Fair chance to win, hum? Both teams having a "FAIR" chance to win. Mathematically speaking, that is both teams having 50% win rate all matches... lets move on
Initially, the system will only match players with similar MMR. As time passes, the system will very slowly broaden the MMR range it considers acceptable.
Here we can see that all players are matched with certain discrepancies in their MMR, meaning a low pop bracket, such as diamond, will more often than not be paired with lower elos, if we take the 20-80 ratio into account
When a team is first made, the past performances of the members in solo queue will impact the starting MMR of the team. Once the team is established, the team's MMR exists independently from each of the member’s solo queue MMR.
Lastly, here we can see how everything I was explaining you about how previous games impact your odds to lose or win the next game. I'll be explicit:
Past performance (i:e whether you won or lost last game) impacts the mmr of your team (that means how much "weight" you give to the teams MMR --- that means chances of getting carried by a teammate or not in case it isn't clear bud)
Secondly, we see the teams get a median MMR rating as I explained to you numerous times. these teams composition will change depending on how much you win or lose. As I said before, MMR only measures your wins and loses, NOT SKILL explicitly!, therefore if you are a high elo player, on normals were MMR variance across teams is so high, most matches become stompy since you either have a decisive advantage or have terrible teammates ( goign back to the weight argument in case it is hard to follow)
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Now, I have explained how the system is "rigged" as clearly as possible, using Riot's own explanation for how matchmaking works. I obviously don't expect you to concede I am right. I have understood you are the kind of person that likes to "win" arguments at all cost. You probably will say I am confused, my argument has holes, or some other unsupported argument to try to "win". Therefore, this is where I part. I know by now you have understood what I was trying to explain to you -- at least in part-- I will settle for that.