Urgot Idea V2 (still based on the leaks)
Overview Gameplay wise, Urgot is a slow moving and tanky juggernaut that either butchers his enemies up close, or bombards them from afar with deadly chemical weapons. Lorewise, he is a horrifying mix of man and machine that is constantly on the verge of death; endlessly struggling with chronic agony and growing hatred for those who don't share his pain.
Weapons • Retractable Cleaver • Rocket Launcher • Artillery Cannon • Chemical Hose • Meatgrinder and grappling hook
Appearance **Upper Half – **Bloated with pallid gray skin covered in scars, stitches, and veins; making it appear as if it’s been torn apart and sewn back together again. Two green tanks protrude from his back while pipes run through his left shoulder and arm, ending in a hose in the palm of his hand. His right arm and should is completely mechanical with his arm being a rocket launcher with a retractable blade underneath it. An artillery cannon rests on the shoulder plate. Urgot's nose, mouth and chin are covered by a mask with various breathing tubes connecting to a tank on his backside.
**Lower Half – **Gray metal frame with black hydraulic pipes and golden armor. A meat grinder and harpoon gun (grappling hook) are fixed to his underside; surrounded by six mechanical legs.
Auto Attacks **Melee – **Urgot uses his cleaver to hack at his target.
**Ranged – **Urgot fires rockets that deal splash damage.
Passive: Terror Generator While not being attacked for 1.5 seconds, Urgot generates a shield and bonus magic damage maxing at 20% of his max HP. When the shield is depleted, Urgot emits an AOE fear that lasts 1.5 seconds.
Q: Cleave/Corrosive Spray **Melee – **Urgot’s next auto attack deals bonus damage and roots his target for 1 second.
**Ranged – **Urgot sprays corrosive chemicals wherever the cursor is hovering. Enemies caught in the spray or the puddle it leaves behind (for 4 seconds) are slowed and take DOT.
W: Weapons of Agony **Active - **Urgot switches between melee and artillery mode; changing his AA’s and his Q, E, and R. Artillery mode reduces Urgot’s movement speed by 15% but drastically increases his range.
Passive – Urgot’s melee AA’s inflict his target with a bleed for 2 seconds that can stack up to 3 times to deal bonus damage. Urgot’s ranged AA’s reduce his target’s armor by 5% for 2 seconds and can stack up to three times (resulting in 15% armor reduction).
E: Overheat/Incendiary Charge Melee – Urgot’s Terror Generator overheats, granting a boost in movement speed, damage and attack speed and damaging himself and all enemies surrounding him. This damage does not lower the shield from his passive. Overheat only stops when it is toggled off.
Ranged – Urgot fires an artillery shell that deals damage in an AOE, followed by DOT for 2 seconds; this damage increases the closer an enemy is to the center of the AOE. Enemies caught in the blast radius are knocked up.
**R: Execution ** **Melee – **Urgot lunges forward a short distance, pouncing the first enemy champion he hits with his meat grinder; suppressing them and dealing true damage.
Ranged – Urgot fires a grappling hook that pulls the first enemy it hits into his meat grinder for the same effect as the melee version.