Reminder that toxic gameplay =/= unbalanced + Zoe Discussion
A popular current example would be
. I recognize this is probably an unpopular opinion, but imma go against the mob mentality of the boards and explain myself:
Zoe is an absolutely terrible champion design that, imo, provides the stress of a bullet hell game except you lose 90% of your health if you actually get hit. It's not fun. Keeping CT blame out of this as much as I can, she is simply an extremely fun champion to play as with very little enjoyment for players to play against. This is an effect of her toxic gameplay that, depending on who you ask, revolves around:
- multiple inconsistencies in her kit: see here
- Her sleep and it's general uncounterable-ility (?)
- Her standard brofesco-style "crazy 1-shot full ap cross-map Q!!!" 1 trick wonder playstyle.
Again, it's ok to disagree with me on the specifics as to why she's considered to have toxic gameplay. All I'm saying is that I've noticed a lot of people agree that Zoe has a generally toxic and unfun kit.
That doesn't mean she's broken
Toxic gameplay is not 1:1 with being broken. Being broken or op is a measure of her statistics and how her kit effects the outcome of the game, not how it effects player experience.
According to champion.gg she is 35th out of 45 midlaners. She's rocking a whopping 49.3% win-rate with a 5.19% play rate. She has a slightly higher ban rate at 7.36%.
op.gg has very similar statistics
So: unless you can make a post as to why these statistics may be misrepresented due to certain interactions or relationships in league (which can happen), Zoe is not blatantly op. She needs changes, but straight up nerfs would dumpster her.
Sincerely. A Zoe hater that understands toxic gameplay =/= broken gameplay