There are som honest to god worthless runes

Slythion··59 votes·2,719 views

Example:

Gold Glyphs (Tier 3): +.25 gold every 10 seconds = 30 gold in 20 minutes ...really now? What an IP trap

When are runes going to be tackled? I feel so bad for new players who have to decipher what runes to by when they haven't had a chance to understand the game yet. Hell, runes can be ip traps for even experienced players sometimes

Edit: I'm really sick, be gentle with the typos please :(

65 Comments

Ariel the Cruel25 votes

You young'ns complain too much. Why back in my day, those runes were god-tier. There wasn't a support around that didn't have every single gold rune possible in their page!

IWasteEssence3 votes

Totaly agree with you. As support you prayed that you can afford a philo stone or a HoG (RIP) at your first back to get some gold income overall to buy that wards for your team all game long!

I Am Ravi11 votes

Pepperidge Farm remembers!

Keylight XD1 votes

haha this is my type of humor :D

Twitch Chat1 votes

Gold seals were always garbage. Only the quints have ever been useful.

Ariel the Cruel2 votes

Those full gold rune pages used to be 1/3 of a support's total income. 1/3 passive income 1/3 HoG/Stone 1/3 Runes

Total gold to all positions has increased significantly since then.

Twitch Chat1 votes

Gold seals were garbage because armor seals at the time gave 4 more armor than they do now and the gold seals themselves give significantly less gold than the quints. Sure lanes were more passive at the time but you can't expect people to not punish the fact that you're a 15 armor Janna.

Pyrithegethon2 votes

You know riot compensated every champ with 4 base armor right when they nerfed seals?

Twitch Chat1 votes

does this have something to do with the point I was trying to make or is this just trivia time? With 4 less base armor taking bad seals was even more punishing.

DarkRitual3 votes

I used to run gp/10 runes, before the passive gold generation and some of the support items got updated.

Ariel the Cruel1 votes

Every support did. Your income all game was restricted to HoG, Runes, and passive 5-per-10. Which was a problem when you had to buy a 75 gold ward every 30 seconds (average).

DarkRitual1 votes

This was after HoG. Like late season 4, early 5.

MyTeamIsAwsome1 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=9BMuWPYM,comment-id=0008,timestamp=2017-02-06T06:05:15.186+0000)

You young'ns complain too much. Why back in my day, those runes were god-tier. There wasn't a support around that didn't have every single gold rune possible in their page!

I never did the math to see if these gold runes were good. I reached plat 5 last season with them. I think it's good with support like soraka that likes to play passively. You build a gold advantage over the other support:can afford sightstone faster and snowball the vision with these juicy runes

DeathBot66612 votes

But if you get 9 then you get 270 in 20 minutes. If you win a game because of this gold, lets say you get 100 IP. That means that with a price of 410 these runes pay for themselves in 369 games. Why would you NOT want these?

Danjeng10 votes

Well with 9x of them, you can almost afford a cloth armor at the 20 minute mark, which gives almost as much armor as you would get from scaling armor per level. And at the 40 minute mark, you can almost afford TWO cloth armors. Wow! That's 3 armor more than scaling armor per level!

Cowseed2 votes

....... But don't your slots ful up and so the lack of item space is less efficient because flat stat runes give you the stats (for free) and still leave you with the space for other items.

TeCoolMage5 votes

stop using the word 'efficient' to mislead people.

one's slot efficient and the other's gold efficient, you can't just remove the distinction and use the definition that benefits your argument more.

Cowseed1 votes

It is inefficient because your max build will be weaker as your stat's are now tied to snowballing. You are going to get outscaled at endgame with the only benefit being that you are able to afford some items earlier which is canceled by the fact that the enemy has an equivalent number of stats thanks to runes.

You sacrifice late game just to go even with the enemy team. But then again you have the freedom to pick the stats you get for said gold.

macromite4 votes

endgame

that doesn't happen anymore.

Slythion1 votes

what about the fact that you can't actually make that gold worth anything (100 gold is just as worthless as 0 gold if there is nothing to buy, yanknow?) until 20+ minutes while flat armour runes provide use through the entire game.

So the fact that the gold isn't actually useful until over 20 minutes into the game (keep in mind how fast games are ending this season especially) and how it isn't a slot-efficient rune makes it clearly a waste of IP in comparison to virtually any other rune.

That's just my perspective on things though

ZephyrDrake7 votes

first they are seals not glyphs and you are really supposed to stack them together not a single one since if we go by that route then a single flat armor seal is only 1 extra armor while the scaling one is just 3 extra armor all by itself when you reach lvl 18. Pretty much every non-quint rune by itself can be seen as an IP trap

Slythion6 votes

Sorry, I'm incredibly sick rn (hence that embarrassing title typo and other stuff) but even 30*9 = 270 which isn't worth much at all. A seal of 1 armour provides more use because it actually provides dmg reduction at all stages of the game and inherently scales as damage increases throughout the game. 270 gold by 20 minutes though...you can't even buy boots with. I'm not sure if there is any item you can buy for 270 gold (not counting potions), which means the actual use of that gold on its own is still worthless

ZephyrDrake3 votes

{quoted}

Sorry, I'm incredibly sick rn (hence that embarrassing title typo and other stuff) but even 30*9 = 270 which isn't worth much at all. A seal of 1 armour provides more use because it actually provides dmg reduction at all stages of the game and inherently scales as damage increases throughout the game. 270 gold by 20 minutes though...you can't even buy boots with. I'm not sure if there is any item you can buy for 270 gold (not counting potions), which means the actual use of that gold on its own is still worthless

it's free gold and a single point in armor isn't going to do you any good at all if that is all you are getting. If you are using the flat armor seals you are getting all 9 of them to get the extra 9 armor for the early game since that's the only time 9 extra armor is useful, otherwise you would go for the scaling one where 27 extra armor can do something at least. You combine the gold seal with other things that increase gold generation and you can see yourself getting decent amounts of extra gold out of nowhere. It's not the best seal rune in the game but it has its uses as niche as it can get.

There are a lot of other runes i would say are more of an IP trap than this since even when you combine them the benefit you get from them is pretty much none.

Like flat AP marks or seals, they give 0.59 AP each. That wohle 5 extra AP you will be getting with all 9 of each type sure is going to come in handy! (and their scaling counterparts are just slightly better either since it's 16 AP at max lvl). Or flat AD glyphs? that whole 2.5 AD you will get sure is useful! CDR marks are terrible IP traps as well since 9 of them doesn't even give you 2% CDR

hhaavviikk1 votes

{quoted}

Sorry, I'm incredibly sick rn (hence that embarrassing title typo and other stuff) but even 30*9 = 270 which isn't worth much at all. A seal of 1 armour provides more use because it actually provides dmg reduction at all stages of the game and inherently scales as damage increases throughout the game. 270 gold by 20 minutes though...you can't even buy boots with. I'm not sure if there is any item you can buy for 270 gold (not counting potions), which means the actual use of that gold on its own is still worthless

I used to ran gold glyphs and quints back when you could actually buy wards, wards so important that just a couple of extra wards due to rune gold mattered.

funnily enough after looking at the shop it seems they removed gold quints for some reason, no idea why, they give 1 gold/10 sec

Asayake 5150glow1 votes

{quoted}

Sorry, I'm incredibly sick rn (hence that embarrassing title typo and other stuff) but even 30*9 = 270 which isn't worth much at all. A seal of 1 armour provides more use because it actually provides dmg reduction at all stages of the game and inherently scales as damage increases throughout the game. 270 gold by 20 minutes though...you can't even buy boots with. I'm not sure if there is any item you can buy for 270 gold (not counting potions), which means the actual use of that gold on its own is still worthless

Regen beads

Spice POWAH7 votes

Muh 1% Crit Rune tho

#SaveTheMemes

Mecha MaIphite5 votes

But that's like, 60% of a health potion! So useful.

Silent Pace4 votes

In my opinion Gold runes are completely worthless. If I were to use 9 Mana Regen Glyphs, I would already have 178.2 gold worth in mana regen at level 1, be able to spam more abilities to heal or push enemies out of lane and item 3303 generates extra gold because I have more mana to waste while in lane. 1 Gold Seal = 30 gold @ 20 minutes x 9 = 270 gold @ 20 minutes. 1 Flat Mana Regen Glyph = 19.8 gold @ 1 minute x 9 = 178.2 gold @ 1 minute. note: cost of a Mana Regen Seal = 24.6 gold Plus there is always the chance where 5 mana could have saved yourself, an ally or gotten you a kill. Edit: for Glory in Death

Glory ln Death3 votes

[{quoted}](name=Silent Pace,realm=NA,application-id=3ErqAdtq,discussion-id=9BMuWPYM,comment-id=0005,timestamp=2017-02-06T02:34:53.686+0000)

1 Gold Seal = 30 gold @ 20 minutes x 9 = 210 gold @ 20 minutes.

You're gonna want to double check the math on this one.

Silent Pace1 votes

I'm sorry but I was going on what the OP said. I didn't take time to check the exact number, but in the end I still think my point is right and gold runes are worthless. Thanks anyway.

Glory ln Death1 votes

It's not the 30 gold at 20 minutes. It's the 30 gold x 9 = 210 gold.

Silent Pace1 votes

Weird cause I used a calculator for that O.o

Glory ln Death1 votes

....

I think you need to have your calculator take a drug test, lol!

Violet Fields3 votes

Blitzcrank "Accidentally pops passive on two CS"

ChaoticPinecone2 votes

First of all, they are Seals not Glyphs. Not a big difference, but noteworthy.

Secondly, thats the value for one rune. With a full set of Seals, you get 270 gold in 20 minutes. Add in Quints, and you get 636 gold in 20 minutes. Add in the +2 passive from a gold generation item, the +1 from every minion death, then the +8 or so from actually using your gold generation item, and you have quite a bit of gold without ever taxing CS.


And lastly, you might want to actually look at the gold values in your games. In one of my recent 20 minute games, I was playing support (no Gold runes) - I ended 0/3/7, 20 cs, and 5.4k gold. My ADC was 2/1/3, 90 cs, and 6.7k gold. I was a mere 1.3k gold behind my ADC, who got comparable gold from combat and who got 70 more CS. If I took Gold per 10, theoretically I could be .7k behind my ADC if i was able to generate the same amount of gold (not saying I would since I rely on my current setup of combat stats to get assists and such, but if I played a defensive support or something). In another one of my support games, I ended a 35 minute game 2/7/9, 29 cs, 9,7k gold. My midlaner was 3/11/6, 159 cs, 11.6k gold. I was a mere 2k gold behind my midlaner who got 130 more CS than me with similar combat gold. That could have dropped to only 1k if I told Gold per 10 runes.

So no, 636 gold in 20 minutes doesnt seem like a lot, but its actually quite a bit. Its 2 kills worth of gold in 20 minutes. Its 30-35 CS, which is quite a lot to be ahead by 20 minutes. In a game where 1 kill can snowball a lane out of control, getting that gold passively in 10 minutes can be pretty huge. It doesnt have as big of an effect as it used to, when passive gold was lower and supports couldnt start with Gold Generation items, but they are far from useless.

notice me Sin pi1 votes

{quoted}

In a game where 1 kill can snowball a lane out of control, getting that gold passively in 10 minutes can be pretty huge

why not just spend all that glyph and quints on combat stats to actually snowball out of it? Besides, 1 kill can snowball a lane outta control not just because of gold, but also because enemy loses a lot of cs(gold AND exp loss) in the process

ChaoticPinecone2 votes

Cause sometimes running glyphs and quints wont actually help you snowball. Combat stats on glyphs or quints are only worth the investment if you actually use them in combat. If youre playing a support like Janna/Soraka or playing an AFK farmer who plays for mid/late (rare now, but thats a different topic), some passive gold might not be a bad idea. Theres a reason why when FrostQueen was OP, it was a first rush item Mid - if you can get the passive gold without losing too much in return, its generally a good investment. If youre playing a champion or have a playstyle that plays extremely safely or plays for CS, then I can see an argument for taking Gp10 runes.

notice me Sin pi1 votes

i agree with gp runes on Janna being decent, but not with soraka. Soraka's a lot more effective early game as a poke support rather than healing support.

gottrjr2 votes

{quoted}

Example:

Gold Glyphs (Tier 3): +.25 gold every 10 seconds = 30 gold in 20 minutes ...really now? What an IP trap

When are runes going to be tackled? I feel so bad for new players who have to decipher what runes to by when they haven't had a chance to understand the game yet. Hell, runes can be ip traps for even experienced players sometimes

Edit: I'm really sick, be gentle with the typos please :(

They don't want to tackle runes because it is a HUGE balancing project since runes effect everything. The problem is that Riot should have never introduced this type of system since balancing it around 100+ champions makes it a nightmare. The easiest thing for them to do is leave all the runes alone OR remove all the runes.

Slich Bissi2 votes

I bought energy regen seals on purpose. Get at me.

DragonManSquid1 votes

tier 1's are only 1 ip. But those won't cut it in ranked tier 3's should be lowered.

Divine Winds2 votes

tier 1s (2s now) for 1 ip each is pretty good if you are levelling your smurf.

DragonManSquid1 votes

That's what I said.

Divine Winds3 votes

you edited it it said something else >.>

SanKakU1 votes

IMO they should replace runes like this that are questionable for balance purposes(do we really want it powerful enough to be an attractive option? I don't know) with something completely different. What that would be? I don't know. Would surprise people discovering they have the new rune type all of a sudden, but would be fine.

WolfBV1 votes

Why replace it when you could just add new ones?

Hige1 votes

is it 30 gold in 20 minutes PER glyph? because in that case it's 270 in 20 minutes since there's 9 glyphs, it isn't worth much still buuuut gold is a pretty useful resource, even if it went up to 350 that's a long sword for free :S

The Deckowner1 votes

but if you hjink of it, you could have gotten cdr or mr runes which has more gold value and it's there in the beginning of the game straight up.

Hige2 votes

I mean yeah but, the amount you get is pretty much equivalent, you can get only like 5% cdr, that's half of total cdr from one item that also has several other stats tacked on it, 270 is pretty much the worth of that specific stat, sort of I guess... what I'm trying to say is that yeah it's weak but it's not ridiculous by any means

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