Does taliyah seem pretty weak to anyone else?

Danyul Targaryen··4 votes·4,837 views

I feel like her kit doesnt flow and her ult seems useless

9 Comments

0pAL2NlcpJ2 votes

I beg to differ. She literally destroys the Rift every game.

WoonStruck1 votes

Inb4 rylai's rush AP bruiser top lane cancer

CHOPSTICKUHH1 votes

This this is my opinion on her E ability, everything else I like.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/l4YkpGVz-taliyahs-e-seems-clunky

Danyul Targaryen1 votes

{quoted}

This this is my opinion on her E ability, everything else I like.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/l4YkpGVz-taliyahs-e-seems-clunky

yeah i agree i also dont feel like her q needs to break the ground it makes her laning so bad

WoonStruck1 votes

Her waveclear is also pretty sub-standard, which is why its probably better to bring her top and afk farm for teamfights. Especially since her ult makes it easy to TP and have an impact somewhere.

Vesarixx1 votes

If anything she seems a bit overpowered, the ult is amazing for roams, if you get cut off from your tower in bot lane by it you pretty much need to burn flash or you just die. She has some of the best roams in the game with her passive and R.

I'm kind of hoping everyone does think she's super weak on release though so I can play her myself.

Hildebrand1 votes

When you realize she can proc E explosions with her W, everything falls into place pretty nicely

Epicshotz1 votes

Yeah she's pretty weak , but Riot's not gonna buff her

Meep Man1 votes

A couple things I can say is:

Passive This passive is really weak. Like, incredibly so. You have to be hugging a wall to make use of it and have to be out of combat. If this could be made use of in combat, then it would be cool since it would make her combat pattern be a lot different then other champions. However, it doesn't. It is a limited out of combat passive, making it really weak. What I would do is make it to where at Level 11, it no longer disables while in combat. This way, it hardly impacts laning phase, but changes her combat pattern for team fights.

Q Worked ground lasts for way too long. It's a mechanic that is cool and makes you want to roam as her to avoid blocking off entire sections of the map with worked ground, but it just lasts for a long time even after you roam. You could Q in Middle Lane, roam to Top and kill the champion even after an extended chase. Maybe you run into the enemy Jungle in river and have to run from him. You finally get back to Middle Lane, and the worked ground will still probably have about a minute of duration left on it. It's duration can be reduced with CDR, but Taliyah doesn't really want to build any items with CDR so that hardly helps.

W Crap damage for reasons unknown. I mean, I understand low damage, but this is just terrible. Also insane mana cost for unknown reason as well.

E It just feels a little clunky and not very rewarding to do the EW combo. The mana cost is just incredibly high and the EW combo just doesn't feel good until you get extremely fed.

R FOUR WORDS! TOO LONG COOL DOWN! It's insane. This is a utility spell with mobility limited to being out of combat and yet has a cool down only slightly lower than Shen or Karthus ultimate. Currently, it is something like 160/140/120 seconds when it should be more along the lines of 115/105/95 seconds or so. Furthermore, the spell itself is just really weak. It might be cool if her passive worked in combat and she could create terrain to surf on, BUT IT CAN'T because her passive is out of combat. Plus, the wall only lasts 6/7/8 seconds and can be dashed over. It might create a super large wall, but it's use because of it's shape is stupidly limited. Honestly, based on her current kit, I would have much rather have had her be able to bend the ultimate like Riot once said she could in development than ride it because riding it is usually death.

My personal change list for her right now:

Passive- Rock Surfing NEW: Combat Surfer- At Level 11, Taliyah can be able to surf while in combat, but only gains 10-20% (half normal amount) movement speed while in combat.

Q- Threaded Volley Worked Ground Duration: 180 seconds -> 120 seconds Movement Speed on Worked Ground: 10-20% based on level -> 10/12.5/15/17.5/20% based on rank

W- Seismic Shove Mana Cost: 70/80/90/100/110 -> 70/75/80/85/90 Damage: 60/80/100/120/140 (+40% AP) -> 60/95/130/165/200 (+45% AP)

E- Unraveled Earth Mana Cost: 90/95/100/105/110 -> 75/80/85/90/95 Max Rocks Triggered per Enemy: 4 -> 5

R- Weaver's Wall Cool Down: 160/140/120 -> 115/105/95 seconds OR Range: 3000/4500/6000 -> 6000 at all ranks Wall Duration: 6/7/8 seconds -> 6/7.5/9 seconds NEW: Full Time Surfer- Taliyah can now reactivate this ability within the first 2.5 seconds of casting this ability to ride it as long as he hasn't moved (previously could only cast to ride on it during the 1 second channel time)

If you really look at this change list, there isn't too many just insane buffs excluding maybe the passive change and maybe the cool down/range buff to ultimate. W damage increase is ok, but you don't max it first anyway.

Her current win rate is 38.5% on lolking.net, the only site currently tracking win rate. Unless we see something huge soon after her release, I think she will likely need some buffs.

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