Why Darius needs a buff before his rework

IsIsGankedParis·2/26/2015, 12:50:47 AM·2 votes·375 views

Darius's current kit is not entirely bad but it's not healthy in this game.

He will either destroy you in lane for making even a slight mistake, or he will fall behind and no longer be relevant to you because he falls behind hard if he does.

He will either win match-ups incredibly hard with little ways to win, or lose hard because he isn't able to reach the opponent.

His kit was a response to the whole Bruiser menace in season 2, effectively eradicating the likes of Jax, Irelia, Singed, Nasus, and many more for the early game, but he fell off hard late game.

His kit is made to snowball hard and if he gets that lead, you better send 3 people top because he will NOT GO DOWN.

But that was 2012, he was a huge monster back then, this is 2015, he barely sees any play now.

Why is Darius not used as often?

  1. He has no mobility: Too much mobility effectively makes Darius useless as he is a slow general who can't do anything unless you are dumb enough or he is smart enough to be in his range to curb stomp you.

  2. Feast or Famine: If he's ahead he will not forgive you being on his screen, if he's behind he is your personal gold machine top and is one of the most useless champions mid game where he should shine a little more.

  3. No Natural Tank or Sustain in his kit: Every other Bruiser has this except Darius, argument is he traded it for higher damage but there are Bruisers out there with more mobility AND tank stats, sometimes damage, along with sustain(Irelia, Gnar, etc)

  4. Has a kit to give him gold but no way to effectively use it: His kit focuses on him killstealing every kill he can but he uses the gold INCREDIBLY poorly. A 18-0 Darius is not as threatening as a 9-0 Irelia.

He is getting a rework(hopefully this year) which SHOULD address some or all of his issues, he can remain kiteable just as long as he can outdamage champs with more mobility than him. He needs a buff in the mean time to in a sense "conceal" his glaring weakness but not make him overbearing.

Buffs he could have:

Base movespeed 340--> 345

This buff is just so that he can have some more mobility to actually get in range of people, his passive movespeed won't proc unless he is making a champ bleed which most of the time isn't happening if they're ranged.

Base health slightly increased along with his HP per level

Only justification for this that I can think of off the top of my head is that he has no inherent tank stats other than slightly higher bases and no inherent sustain so this could sort of help him in the meantime. This buff isn't as needed, this would be the last thing I would do if I had to buff him.

Last buff I had was to decrease his pull cooldown by 2-3 seconds at all ranks

Current cooldown is 24/21/18/15/12

Could be changed to 21/18/15/12/9 or 22/19/16/13/11

It's an extremely unforgiving skill if he misses(yes people, it is possible to screw it up) as he will be a machine who just gets kited and becomes a lifesteal object for the ADC, this can sort of help him out in the late game especially.

Thanks for reading, I hope this was informative and would love to know your thoughts and opinions.

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